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MotoSxorpio

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Everything posted by MotoSxorpio

  1. Do you have MuJointFIx.dll installed? It is possible this dll causes the CTD you experience. If you do have this mod installed, remove the dll from SKSE/plugins and test the area you gained the CTD in, if you don't crash, leave it removed.
  2. There is no virus. Put that in your pipe and smoke it. I'd rather smoke this stuff my granddaughter gave me, and put you and your stupidity in my ignore list. buh bye. You obviously stopped laughing at yourself.
  3. There is no virus. Put that in your pipe and smoke it.
  4. It is rumored that DoodleZoid is working on an updated form of DAR, though since Doodle will be building it from the ground up because there is no source files, the expected release is tentatively estimated for sometime after February.
  5. I don't have Witcher, however a quick google got me to "BlitzFX" It looks like a possible missing requirement, as this mod requires another. The warning look to be from Witcher's Script Merger. I hope this helps.
  6. Well. This is different. Back in the day, this thread wouldn't last long.
  7. I have been running my FX8350 @ 4.840 Ghz for around 5 years using a 120mm Kohler closed loop AIO with two 120mm fans in a push-pull configuration. I can get up to 5.133 Ghz for normal use, but benchmarking or gaming at that frequency and voltage (1.55+) heats up my PC lab and generates CPU temps close to 100C. Passmark scores @ 4.840 range 11525-11774 on the CPU Benchmark... I think a dual radiator and bigger case would help me to achieve higher clocks and lower temps. You might look into an AIO dual width radiator (usually designated 240 or similar) for your build for stable temps and clocks. I win.
  8. Feel like I been Rick Rolled. Yep. I can't get George outta my head now. Thanks.
  9. Nope. You can not win this. :dance:
  10. BTW...it is possible with SOME ENB profiles to edit how bright those "beams" get, but you are just messing with the rest as well. Better to find a mod that removes the beams, changes them to something less visible or remove ENB. Happy Gaming> :)
  11. BLoom. or...get a mod that removes them.... Or get rid of ENB...blah.
  12. Mobo supports triple channel memory. Get a third kingston stick, should speed things up a bit...unless you already have 4 sticks, then find triple channel set with 8GB sticks. 1600 -1866 is fine, look for low CL (7-9) bandwidth doesn't help much if you have high latency. i7...beats my AMD8350 and I keep up with some heavy games. GTX 1060...upgrade to a 4gb VRAM for best experience, but 2gb can handle UHD graphics (2048x) If you don't have SSD for your game drive, Sandisk has some cheap 450mb/s at about $40. Couple 120GBs in a RAID0=vroom.
  13. PC game: Zork I. Text adventures for the win. Yeah, that handheld above was in every pocket by '82. Too bad you couldn't upload high scores back then...
  14. I don't have FO4. However, under ammo and projectile records (likely easier to find with xEdit) there are options relating to "pass thru". In Oblivion or maybe Skyrim, there was magic like "chain lightning", and lightning bolts caused damage to anything between the A to B passage. With this in mind, seems like it would be possible, if there are any effects that come close to the descriptives above. When I was playing/modding FO3/FNV, the thing was adding explosions to the bullet impact...never even thought about "penetrating rounds". All that said, I feel what you are asking is a good possibility, even without scripting...as all the effects are likely already present. Looking at AMMO and PROJECTILE records and you may find options within. Good luck! Happy gaming.
  15. Congratulations. You are famous, now. Please, contribute to a thread not yet made.... and post what happens AFTER you're famous, as a famous modder..? I wish you the best, let not the masses envelope you. :) Happy Gaming!!
  16. In other words, s#*! Happens. Deal with it. ;) Montky deserves props for all that though, so...props! Clap Clap. Corn vs. Mal had me there for a minute, though. Life can be as complex or simple as you make it. You probably live longer when it's all simple. ;) Live long, AND prosper.
  17. You'll need to give readers details like load order, latest installed mod, how far you get in the game...what cell did the crash occur? Sometimes the smallest detail gives the greatest hint. As far as diagnostics, you retro-install-go back in the install path and find where/what caused an issue related to a mod. Its as hard as it seems. But, it IS in the details. Much luck, happy gaming. :)
  18. FAllout3 sucked to mod...very finnicky. You can't just dump 90 mods on it and play. You gotta ease all those mods in there. Install, play, satisfied, next..Know what I mean? The DLCs caused me more headache than mods. Best bet=don't install mods until you are passed the tutorial stages of the beginning of the game. Once you have a nice solid save, begin installing mods, but do the installing in stages of 3-5 at a time rather than all 90 at once. Or you will be fighting the machine the whole way. Remember, the Fallout3 engine is basically the Oblivion engine only more brokeded. Might help to get the June 2012 dx9 web installer, the one with d3d_41 thru d3d_43 dlls for the dx client. (the XP to Vista to 7 dx9 drivers...or Dx10). Remember at all times that you are doing this for fun. Happy gaming. :)
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