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[LE] Help! Black Texture on my custom armor


Noxvern

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Hello modders,


After many attempts and searching everywhere on the internet for a solution, I come to this forum with the hope that you can help me. The problem lies in my custom armor that I have created. As you can see in the image, the texture is completely black and I don't know why. Both in Blender, as in BodyOutfit Studio and in NifScope the textures were visible, but when importing it into the creation kit it looks black. I have used all kinds of programs like NIF Optimizer or Cathedral Assets Optimizer, but I can't get it to work...


How can I solve that? Thank you for your attention!


Fg2T5xx.png

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Does it look black in-game too? Its most likely a vertex color setting causing this, but the game basically ignores that and usually renders it the expected way

 

For tools to see it the way you expect, check your shader data and the shape data. There is a vertex colors section in each and if they dont agree with eachother, yeah black can happen. Check the actual color scheme too under the shape data. Your exporter or tool might have defaulted all to black. All white is the typical default for Skyrim

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Does it look black in-game too? Its most likely a vertex color setting causing this, but the game basically ignores that and usually renders it the expected way

 

For tools to see it the way you expect, check your shader data and the shape data. There is a vertex colors section in each and if they dont agree with eachother, yeah black can happen. Check the actual color scheme too under the shape data. Your exporter or tool might have defaulted all to black. All white is the typical default for Skyrim

Yeah! in game is black too. About the color vertex setting; are u refering the partitions one? In the BodyOutfit Studio? Im noob on all of this and I don't know how to make them match or where I have to change' it hahaha

 

Thnx

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Nifskope is handy for stuff like this. Here is a shot showing where you go to see that info

 

xh0dpe3.jpeg

 

Also there where its says BSLightingShaderProperty there is a flags section which says whether this model uses vertex colors or not

 

More or less the same process for SSE mesh if its that, just the layout in skope is a little different. And honestly it might be just fine to disable vertex colors entirely. But either or, just make sure the color scheme is all white like in this shot and not all black if you do keep them enabled

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Nifskope is handy for stuff like this. Here is a shot showing where you go to see that info

 

xh0dpe3.jpeg

 

Also there where its says BSLightingShaderProperty there is a flags section which says whether this model uses vertex colors or not

 

More or less the same process for SSE mesh if its that, just the layout in skope is a little different. And honestly it might be just fine to disable vertex colors entirely. But either or, just make sure the color scheme is all white like in this shot and not all black if you do keep them enabled

Fixed! I just forgot to put the Vertex Colors on the model in Blender hahaha Thank you so much!

 

K4pyb4f.png

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Looks bad ass

 

The disappearing thing is niche. My guess: You have translation coordinates on the trishape and should clear them. Or. You need translation coordinates on the trishape. If the latter, I am not certain what armors need, but I do know some head shapes need position z around 120 to not have that disappear issue. Play with it I guess

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Looks bad ass

 

The disappearing thing is niche. My guess: You have translation coordinates on the trishape and should clear them. Or. You need translation coordinates on the trishape. If the latter, I am not certain what armors need, but I do know some head shapes need position z around 120 to not have that disappear issue. Play with it I guess

Fixed too! Yep indeed was the ZXY coordinates messep up in Outfit Studio Thank you for all you ur help :happy:

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Found another problem. My gosh, this mod will bring out the worst in me! Now the head is buggy and messy when you crouch or draw your weapons... Its this cause its a complete player model replacer? How I can aboid to the mesh fits the player head?

Ua3gwTB.jpg

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