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Custom sound to armour?


dantegazza

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You would need to define one or more music track forms pointed to wav files of your music.

You would need to define a MusicType form that contains those music tracks, and likely has priority 1 (highest)

 

You would need to attach a script to the headphones.

In the script:

Actor Property PlayerRef Auto <<< fill this with 'Player' for any cell.

MusicType Property myHeadphoneMusic Auto <<< fill this with your music type form.

 

Event OnEquipped(Actor akActor)
If akActtor == PlayerRef
myHeadphoneMusic.Add()
EndIf
EndEvent
Event OnUnequipped(Actor akActor)
If akActtor == PlayerRef
myHeadphoneMusic.Remove()
EndIf
EndEvent
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