evelin2233 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Hello, I made a new texture for the existing armor in Oblivion and I have the following question. where exactly should i put the nif file in TES Construction Setthe first button - Bipet Model or the second button - World Modeland where to put the new textures - the last button is for Icon image And one more if you can tell me where to add normal map in Nifskope, the small blue flower is only for diffuse map. Thanks Have a nice day Edited January 27, 2023 by evelin2233 Link to comment Share on other sites More sharing options...
Striker879 Posted January 27, 2023 Share Posted January 27, 2023 The World Model is the nif you will use when the item is dropped from inventory onto the ground. The BiPed Model is the item when worn. I'm no expert, but my understanding is that normal maps just need to follow the correct file naming protocol and be located in the same folder structure as the diffuse map (so Textures\Armor\MyArmor\cuirass.dds would have Textures\Armor\MyArmor\cuirass_n.dds ... with the _n part denoting that it's a normal map and folder structure indicating which diffuse map it is associated with). The textures assignments are all done via NifSkope (the flower icon you have already found). In NifSkope the folder paths need to be relative not absolute (so not starting with anything higher up that Textures ... no C:\Bethesda Softworks\Oblivion). Link to comment Share on other sites More sharing options...
evelin2233 Posted February 3, 2023 Author Share Posted February 3, 2023 Thanks Link to comment Share on other sites More sharing options...
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