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CWDisableDuringSiegeALIASScript.psc makes game ctd


CookieDoeh

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CWDisableDuringSiegeALIASScript.psc anyone know from which mod this is?

I rarely have ctds but if i have its the last thing in my papyrus :/

 

 

- 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type

stack:
[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?
[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3
[12/10/2013 - 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type
stack:
[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?
[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3
[12/10/2013 - 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type
stack:
[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?
[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3
[12/10/2013 - 03:17:02PM] Error: Cannot call IsChild() on a None object, aborting function call
stack:
[ (FF00142F)].blazescript.IsInLocation() - "ObjectReference.psc" Line 604
[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/10/2013 - 03:17:02PM] Warning: Assigning None to a non-object variable named "::temp55"
stack:
[ (FF00142F)].blazescript.IsInLocation() - "ObjectReference.psc" Line 604
[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/10/2013 - 03:17:02PM] Error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[12/10/2013 - 03:17:02PM] Error: Cannot call GetStageDone() on a None object, aborting function call
stack:
[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[12/10/2013 - 03:17:02PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[12/10/2013 - 03:17:33PM] VM is freezing...
[12/10/2013 - 03:17:33PM] VM is frozen
[12/10/2013 - 03:17:34PM] Saving game...
[12/10/2013 - 03:17:39PM] VM is thawing...
[12/10/2013 - 03:18:29PM] VM is freezing...
[12/10/2013 - 03:18:29PM] VM is frozen
[12/10/2013 - 03:18:30PM] Saving game...
[12/10/2013 - 03:18:30PM] VM is thawing...

 

 

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The papyrus log is not a crash log. It cannot record information after a crash. If a papyrus line was related to a crash, then you would not see it, because the log would crash, with the game, before it was recorded.

The fact that the line you mention appears repeatedly before you crash means that is is not the cause of the crash, as well.

 

To investigate the crashes it is helpful to know more-- any pattern to the crashes (location, time-related, on activity, etc.)

 

Have you observed your memory use in game (using something like the Skyrim Performance monitor?) If you have not it is important info-- your crash could very well be related to memory. Please post that info as well as your BOSS log, (copy/paste text file, enclose in spoiler tags), a list of any mods you have removed and any supporting programs you are usign that BOSS does not manage. Finally please post your skyrim.ini and prefs.ini (also enclosed in spoiler tags).

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So checked my VRAM usage, its like 700 mb so guess its fine. Not running mods that are harsh on graphics.

I posted the things you asked for.

I have not removed any mods since installation, I had my whole mod list in mind already :smile:

 

The crashes occurred 3 times on the mountain of the greybeards, close to the building on top.

Also happened twice in the wild when I was fighting a bunch of wolves, + there were imperials fighting stormcloaks (from immersive patrols?)

 

BOSS LOG:

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
HearthFires.esm Active
Unofficial Hearthfire Patch.esp Active
Dragonborn.esm Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Stats}}
Falskaar.esm Active
Omegared99-Compilation.esm Active
SPIKE.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp Active
Weapons & Armor Fixes_Remade.esp Active
Bash Tag suggestion(s): {{BASH: Stats}}
AOS.esp Active
Note: See also AOS compatibility patches page on Nexus.
AOS_DGDB Patch.esp Active
FantasySoundtrackProject.esp Active
FantasySoundtrackProjectCombatMusic.esp Active
TradeBarter.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
AMatterOfTime.esp Active
Immersive Battles.esp Active
Immersive Brigands.esp Active
Immersive Dawnguard.esp Active
Immersive Dragonborn.esp Active
Immersive Factions.esp Active
Immersive Mercenaries.esp Active
Immersive Patrols.esp Active
Immersive Travelers.esp Active
Immersive Werewolves.esp Active
Populated Lands Roads Paths.esp Active
Skyrim Immersive Creatures.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Skyrim Immersive Creatures - DLC2.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
DYNAVISION Dynamic Depth of Field.esp Active
Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
IMAGINATOR - Visual Control for Skyrim.esp Active
Contains dirty edits: 26 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
SkyUI.esp Active
iHUD.esp Active
IMAGINATOR - MCMenu.esp Active
AMB Glass Variants Lore.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
DragonbornArmorFix.esp Active
hothtrooper44_ArmorCompilation.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Immersive Weapons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Omegared99-WeaponSets.esp Active
Dr_Bandolier.esp Active
HarvestOverhaulDawnguardDragonborn.esp Active
HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp Active
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Main_Fix.esp Active
SkyRe_Combat.esp Active
SkyRe_CraftingFix.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyScaling.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
SkyRe_EnemyScaling_Fix.esp Active
SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Active
SkyRe_StandingStones.esp Active
SkyRe_StandingStones_Fix.esp Active
SkyRe_HelmlessPerks.esp Active
Unique Uniques.esp Active
AOS_SkyRe Patch.esp Active
AOS_SkyRe-AFTER Patch.esp Active
SkyRe_SIC Crossbowfix.esp Active
Immersive Darkwater crossing.esp Active
Immersive Dawnstar.esp Active
Immersive Dragon Bridge.esp Active
Immersive Falkreath.esp Active
Immersive Ivarstead.esp Active
Immersive Karthwasten.esp Active
Immersive Kynesgrove.esp Active
Immersive Morthal.esp Active
Immersive Orc Strongholds.esp Active
Immersive Riverwood.esp Active
Immersive Rorikstead.esp Active
Immersive Shors stone.esp Active
Immersive Solstheim.esp Active
Immersive Stonehills.esp Active
Immersive Whiterun.esp Active
Inconsequential NPCs.esp Active
PumpingIron.esp Active
AchieveThat.esp Active
BetterQuestObjectives.esp Active
BetterQuestObjectives-Dawnguard.esp Active
BetterQuestObjectives-Hearthfire.esp Active
BetterQuestObjectives-SkyRePatch.esp Active
BetterQuestObjectives-DBForevertoMisc.esp Active
Book Covers Skyrim.esp Active
Book Covers Dawnguard.esp Active
Book Covers Hearthfire.esp Active
Book Covers Dragonborn.esp Active
Differently Ebony.esp Active
Dragons no LODs.esp Active
Convenient Horses.esp Active
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
dD - Enhanced Blood Main.esp Active
Requires: 0 Dragonborn-Dawnguard_Compatibility Patch \ Dawnguard + Dragonborn.
dD-DG-DB-Immersive Creatures EBT Patch.esp Active
AOS_EBT Patch.esp Active
aMidianborn_Skyforge_Weapons.esp Active
BetterQuestObjectives-AMBSkyforgePatch.esp Active
Helgen Reborn.esp Active
Populated Cities Towns Villages.esp Active
Apocalypse - The Spell Package.esp Active
ForgottenMagic_Redone.esp Active
ForgottenMagic_Redone_SkyRePatch.esp Active
DragonCombatOverhaulDragonborn.esp Active
AOS_DCOd Patch.esp Active
The Dance of Death - Ultimate Edition.esp Active
No Skill Limit.esp Active
Inigo.esp Active
Blaze Of Eventide.esp Active
moveit.esp
AmazingFollowerTweaks.esp Active
BetterQuestObjectives-AFTPatch.esp Active
Alternate Start - Live Another Life.esp Active
BetterQuestObjectives-AlternateStartPatch.esp Active
SkyRe_Races.esp Active
SkyRe_Races_Fix.esp Active
TTYM - Think to Yourself Messages.esp Active
Bashed Patch, 0.esp Active
Pre Automatic Variants IC Patch.esp Active
Automatic Variants.esp Active
ASIS-Dependency.esp Active
PreASISPatchIW.esp Active
ASIS.esp Active
Pre ReProccer WA Fixes UU IW aMidianSS IA Patch.esp Active
ReProccer.esp Active
SkyRe_EnemyAI.esp Active
Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
PostASISPatch.esp Active
ReProccerDragonborn.esp Active
qotsafans Miscellaneous ReProccer + IA Patch.esp Active
qotsafans LeveledLists IW IA Patch.esp Active
qotsafans Books + Book Covers Skyrim HF Patch.esp Active
qotsafans Ingestibles HF Patch.esp Active

Skyrim.ini

[General]
sLanguage=ENGLISH
bLoadLooseFiles=1
uExterior Cell Buffer=36
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
f1PArrowTiltUpAngle=0.64
f3PArrowTiltUpAngle=0.64
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=1
bReflectLODTrees=0
[Actor]
fVisibleNavmeshMoveDist=12288.0000

Pref.ini

[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
[Display]
fShadowBiasScale=0.5000
fInteriorShadowDistance=3000.0000
fShadowDistance=2000.0000
iBlurDeferredShadowMask=0
bFloatPointRenderTarget=1
iShadowMaskQuarter=4
iShadowMapResolution=512
bFXAAEnabled=0
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=0.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=560.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1200.0000
iTexMipMapMinimum=0
iTexMipMapSkip=1
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=1
bDeferredShadows=1
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=1
bFull Screen=1
iSize H=1050
iSize W=1680
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=0
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=0
iMaxDecalsPerFrame=0
sD3DDevice="NVIDIA GeForce GT 545 "
iAdapter=0
iPresentInterval=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=2000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Controls]
bMouseAcceleration=0
bUseKinect=0
fMouseHeadingSensitivity=0.0260
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=3954
fVal3=0.7500
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[TerrainManager]
fTreeLoadDistance=12500.0000
fBlockMaximumDistance=75000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=15000.0000
fSplitDistanceMult=0.4000
bShowLODInEditor=0
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Decals]
uMaxDecals=0
bDecals=0
bSkinnedDecals=0
uMaxSkinDecals=0
uMaxSkinDecalsPerActor=0
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=8.0000
fLODFadeOutMultItems=5.1000
fLODFadeOutMultActors=15.0000
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=4
bEnableFileSelection=1

Edited by CookieDoeh
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The most obvious thing I see is that you have the unoffical Hi-res patch active, but you are not using the high-res DLCs that the patch is for.

Yes, but thats because I use the "Hi-res dlc optimized mod" also with the unofficial Hi res patch for that mod :)

I know its weird, but havent had any ctds today, so my setup seems to be stable enough except for some very random situations?

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