CookieDoeh Posted December 10, 2013 Share Posted December 10, 2013 CWDisableDuringSiegeALIASScript.psc anyone know from which mod this is?I rarely have ctds but if i have its the last thing in my papyrus :/ - 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect typestack:[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3[12/10/2013 - 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect typestack:[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3[12/10/2013 - 03:17:02PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect typestack:[None].xxxResetGlobalOnSleep.RegisterForSleep() - "<native>" Line ?[None].xxxResetGlobalOnSleep.OnEffectStart() - "xxxResetGlobalOnSleep.psc" Line 3[12/10/2013 - 03:17:02PM] Error: Cannot call IsChild() on a None object, aborting function callstack:[ (FF00142F)].blazescript.IsInLocation() - "ObjectReference.psc" Line 604[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66[12/10/2013 - 03:17:02PM] Warning: Assigning None to a non-object variable named "::temp55"stack:[ (FF00142F)].blazescript.IsInLocation() - "ObjectReference.psc" Line 604[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66[12/10/2013 - 03:17:02PM] Error: Cannot call CWSiegeS() on a None object, aborting function callstack:[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96[12/10/2013 - 03:17:02PM] Error: Cannot call GetStageDone() on a None object, aborting function callstack:[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96[12/10/2013 - 03:17:02PM] Warning: Assigning None to a non-object variable named "::temp1"stack:[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96[12/10/2013 - 03:17:33PM] VM is freezing...[12/10/2013 - 03:17:33PM] VM is frozen[12/10/2013 - 03:17:34PM] Saving game...[12/10/2013 - 03:17:39PM] VM is thawing...[12/10/2013 - 03:18:29PM] VM is freezing...[12/10/2013 - 03:18:29PM] VM is frozen[12/10/2013 - 03:18:30PM] Saving game...[12/10/2013 - 03:18:30PM] VM is thawing... Link to comment Share on other sites More sharing options...
Georgiegril Posted December 10, 2013 Share Posted December 10, 2013 The papyrus log is not a crash log. It cannot record information after a crash. If a papyrus line was related to a crash, then you would not see it, because the log would crash, with the game, before it was recorded.The fact that the line you mention appears repeatedly before you crash means that is is not the cause of the crash, as well. To investigate the crashes it is helpful to know more-- any pattern to the crashes (location, time-related, on activity, etc.) Have you observed your memory use in game (using something like the Skyrim Performance monitor?) If you have not it is important info-- your crash could very well be related to memory. Please post that info as well as your BOSS log, (copy/paste text file, enclose in spoiler tags), a list of any mods you have removed and any supporting programs you are usign that BOSS does not manage. Finally please post your skyrim.ini and prefs.ini (also enclosed in spoiler tags). Link to comment Share on other sites More sharing options...
Valkyrie Posted December 10, 2013 Share Posted December 10, 2013 OOps sorry mispost... Link to comment Share on other sites More sharing options...
Georgiegril Posted December 10, 2013 Share Posted December 10, 2013 @Valkyrie--did you mean to link this thread to your post on this thread? :blink: Link to comment Share on other sites More sharing options...
Valkyrie Posted December 10, 2013 Share Posted December 10, 2013 Don't mind me I need more coffee... Link to comment Share on other sites More sharing options...
Georgiegril Posted December 10, 2013 Share Posted December 10, 2013 lol, don't we all? Link to comment Share on other sites More sharing options...
CookieDoeh Posted December 11, 2013 Author Share Posted December 11, 2013 (edited) So checked my VRAM usage, its like 700 mb so guess its fine. Not running mods that are harsh on graphics.I posted the things you asked for.I have not removed any mods since installation, I had my whole mod list in mind already :smile: The crashes occurred 3 times on the mountain of the greybeards, close to the building on top.Also happened twice in the wild when I was fighting a bunch of wolves, + there were imperials fighting stormcloaks (from immersive patrols?) BOSS LOG:Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}Falskaar.esm ActiveOmegared99-Compilation.esm ActiveSPIKE.esm ActiveHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.esp ActiveWeapons & Armor Fixes_Remade.esp ActiveBash Tag suggestion(s): {{BASH: Stats}}AOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.AOS_DGDB Patch.esp ActiveFantasySoundtrackProject.esp ActiveFantasySoundtrackProjectCombatMusic.esp ActiveTradeBarter.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}AMatterOfTime.esp ActiveImmersive Battles.esp ActiveImmersive Brigands.esp ActiveImmersive Dawnguard.esp ActiveImmersive Dragonborn.esp ActiveImmersive Factions.esp ActiveImmersive Mercenaries.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp ActivePopulated Lands Roads Paths.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DYNAVISION Dynamic Depth of Field.esp ActiveNote: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.IMAGINATOR - Visual Control for Skyrim.esp ActiveContains dirty edits: 26 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.SkyUI.esp ActiveiHUD.esp ActiveIMAGINATOR - MCMenu.esp ActiveAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}DragonbornArmorFix.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Omegared99-WeaponSets.esp ActiveDr_Bandolier.esp ActiveHarvestOverhaulDawnguardDragonborn.esp ActiveHarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Main_Fix.esp ActiveSkyRe_Combat.esp ActiveSkyRe_CraftingFix.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_EnemyScaling_Fix.esp ActiveSkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp ActiveSkyRe_StandingStones.esp ActiveSkyRe_StandingStones_Fix.esp ActiveSkyRe_HelmlessPerks.esp ActiveUnique Uniques.esp ActiveAOS_SkyRe Patch.esp ActiveAOS_SkyRe-AFTER Patch.esp ActiveSkyRe_SIC Crossbowfix.esp ActiveImmersive Darkwater crossing.esp ActiveImmersive Dawnstar.esp ActiveImmersive Dragon Bridge.esp ActiveImmersive Falkreath.esp ActiveImmersive Ivarstead.esp ActiveImmersive Karthwasten.esp ActiveImmersive Kynesgrove.esp ActiveImmersive Morthal.esp ActiveImmersive Orc Strongholds.esp ActiveImmersive Riverwood.esp ActiveImmersive Rorikstead.esp ActiveImmersive Shors stone.esp ActiveImmersive Solstheim.esp ActiveImmersive Stonehills.esp ActiveImmersive Whiterun.esp ActiveInconsequential NPCs.esp ActivePumpingIron.esp ActiveAchieveThat.esp ActiveBetterQuestObjectives.esp ActiveBetterQuestObjectives-Dawnguard.esp ActiveBetterQuestObjectives-Hearthfire.esp ActiveBetterQuestObjectives-SkyRePatch.esp ActiveBetterQuestObjectives-DBForevertoMisc.esp ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.esp ActiveDifferently Ebony.esp ActiveDragons no LODs.esp ActiveConvenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.dD - Enhanced Blood Main.esp ActiveRequires: 0 Dragonborn-Dawnguard_Compatibility Patch \ Dawnguard + Dragonborn.dD-DG-DB-Immersive Creatures EBT Patch.esp ActiveAOS_EBT Patch.esp ActiveaMidianborn_Skyforge_Weapons.esp ActiveBetterQuestObjectives-AMBSkyforgePatch.esp ActiveHelgen Reborn.esp ActivePopulated Cities Towns Villages.esp ActiveApocalypse - The Spell Package.esp ActiveForgottenMagic_Redone.esp ActiveForgottenMagic_Redone_SkyRePatch.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveAOS_DCOd Patch.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveNo Skill Limit.esp ActiveInigo.esp ActiveBlaze Of Eventide.esp Activemoveit.espAmazingFollowerTweaks.esp ActiveBetterQuestObjectives-AFTPatch.esp ActiveAlternate Start - Live Another Life.esp ActiveBetterQuestObjectives-AlternateStartPatch.esp ActiveSkyRe_Races.esp ActiveSkyRe_Races_Fix.esp ActiveTTYM - Think to Yourself Messages.esp ActiveBashed Patch, 0.esp ActivePre Automatic Variants IC Patch.esp ActiveAutomatic Variants.esp ActiveASIS-Dependency.esp ActivePreASISPatchIW.esp ActiveASIS.esp ActivePre ReProccer WA Fixes UU IW aMidianSS IA Patch.esp ActiveReProccer.esp ActiveSkyRe_EnemyAI.esp ActiveNote: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.PostASISPatch.esp ActiveReProccerDragonborn.esp Activeqotsafans Miscellaneous ReProccer + IA Patch.esp Activeqotsafans LeveledLists IW IA Patch.esp Activeqotsafans Books + Book Covers Skyrim HF Patch.esp Activeqotsafans Ingestibles HF Patch.esp Active Skyrim.ini[General]sLanguage=ENGLISHbLoadLooseFiles=1 uExterior Cell Buffer=36 [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]f1PArrowTiltUpAngle=0.64f3PArrowTiltUpAngle=0.64fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=1bReflectLODTrees=0[Actor]fVisibleNavmeshMoveDist=12288.0000 Pref.ini [imagespace]bDoDepthOfField=1iRadialBlurLevel=0[Display]fShadowBiasScale=0.5000fInteriorShadowDistance=3000.0000fShadowDistance=2000.0000iBlurDeferredShadowMask=0bFloatPointRenderTarget=1iShadowMaskQuarter=4iShadowMapResolution=512bFXAAEnabled=0iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=0.0000fGamma=1.0000iShadowFilter=3bShadowsOnGrass=1fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=560.0000fShadowLODStartFade=200.0000fLightLODStartFade=1200.0000iTexMipMapMinimum=0iTexMipMapSkip=1bTransparencyMultisampling=0iWaterMultiSamples=0iMultiSample=1bDeferredShadows=1iShadowMode=3bTreesReceiveShadows=0bDrawLandShadows=0bDrawShadows=1bFull Screen=1iSize H=1050iSize W=1680fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=0bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=0iMaxDecalsPerFrame=0sD3DDevice="NVIDIA GeForce GT 545 "iAdapter=0iPresentInterval=1[Grass]b30GrassVS=0fGrassStartFadeDistance=2000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=400.0000[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[Controls]bMouseAcceleration=0bUseKinect=0fMouseHeadingSensitivity=0.0260fGamepadHeadingSensitivity=1.9000bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=10.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=3954fVal3=0.7500uID3=466532fVal2=0.8000uID2=554685fVal1=0.8000uID1=1007612fVal0=1.0000uID0=94881[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[General]iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[TerrainManager]fTreeLoadDistance=12500.0000fBlockMaximumDistance=75000.0000fBlockLevel1Distance=25000.0000fBlockLevel0Distance=15000.0000fSplitDistanceMult=0.4000bShowLODInEditor=0[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40[Decals]uMaxDecals=0bDecals=0bSkinnedDecals=0uMaxSkinDecals=0uMaxSkinDecalsPerActor=0[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultObjects=8.0000fLODFadeOutMultItems=5.1000fLODFadeOutMultActors=15.0000[blurShaderHDR]bDoHighDynamicRange=0[blurShader]bUseBlurShader=0[Launcher]bShowAllResolutions=1uLastAspectRatio=4bEnableFileSelection=1 Edited December 11, 2013 by CookieDoeh Link to comment Share on other sites More sharing options...
Georgiegril Posted December 11, 2013 Share Posted December 11, 2013 The most obvious thing I see is that you have the unoffical Hi-res patch active, but you are not using the high-res DLCs that the patch is for. Link to comment Share on other sites More sharing options...
CookieDoeh Posted December 11, 2013 Author Share Posted December 11, 2013 The most obvious thing I see is that you have the unoffical Hi-res patch active, but you are not using the high-res DLCs that the patch is for.Yes, but thats because I use the "Hi-res dlc optimized mod" also with the unofficial Hi res patch for that mod :)I know its weird, but havent had any ctds today, so my setup seems to be stable enough except for some very random situations? Link to comment Share on other sites More sharing options...
CookieDoeh Posted December 11, 2013 Author Share Posted December 11, 2013 Just one question, I would like to install Climates of tamriel (just the core) and Ehanced lights and FX. You think this will make my game more unstable? Do i have mods that would interfere with it? Link to comment Share on other sites More sharing options...
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