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Need help with LOD generation error


IAssassinII

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If they have proper textures in game then they ether use vanilla textures or the textures you have shown open one that you think needs an LOD texture in Nifscope and look for it's texture path.

 

You can't convert .nif's into TGA files only .dds or other image files such as jpg or Tiff.

Okay ... I'll keep fooling around. I think I've got it figured out, but who knows.

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When I look through the textures folder in data, a lot of things just aren't there. Is every in game object's LOD supposed to show up initially? I had basically nothing in these folders until I downloaded your LOD Essentials. I don't really know where to locate these missing files. I've searched all through my Fallout folders, but just can't find them, and I never rearranged them.

 

Only a couple of in-game objects (some rocks and trees, a few buildings, and some custom textures) showed in that folder before. Your LOD Essentials resource was extremely useful, it's just that some .tga's are still missing (like you said would happen) and I don't know why they're not in the data/textures folder.

Edited by IAssassinII
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You need to unpack the textures and meshes .bsa with FOMM or BSAopt. I recommend (because you seem new at this) to use FOMM's BSA browser to unpack all meshes and textures into a folder on your desktop. then you can see all the files as loose and only place the ones you need into your games data folder.

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You need to unpack the textures and meshes .bsa with FOMM or BSAopt. I recommend (because you seem new at this) to use FOMM's BSA browser to unpack all meshes and textures into a folder on your desktop. then you can see all the files as loose and only place the ones you need into your games data folder.

Thank you so much, you've been a great help! And yes I'm new to modding in general, and I'm trying to focus on one topic at a time as I come across it while working on my mod.

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Quick question: is there a faster way of converting the .dds files to .tga files, or am I gonna have to keep renaming every single file individually? Because I figure if I just extract all the textures at once, I could just slide them into the Source folder. The .bsa's, when extracted into .dds files, sort automatically into the same categories as the Textures TGA is divided into. So when I extract all of the textures, they'll already be sorted and I'll just rename the textures folder to Textures TGA and paste the whole folder within the Source folder. My question is, will I be able to convert all of the .dds's into .tga's at the same time, or will I have to go in and do it one by one? It was a little bit difficult to explain, so if you don't understand I'll try to clarify.

 

I need a faster method because right now I'll generate objects, wait to see which one fails to build, put it in the right location as a .tga, then repeat the process. It is slow going and I've made minimal progress. I know there has to be a faster method, I just don't know enough about this kind of stuff to know what it is.

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http://gyazo.com/00fed4443f80305ce782d48f4aa447be.png

 

This is what the window looks like. I click compress all: nothing. I click compress tree and:

 

http://gyazo.com/27081d71b23e76be6af3a96dd520de51.png

 

It finished once before, but with an error on saving every single file. I'm not too sure on how to operate this program properly. Is that setup right?

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