ModEnjoyer52 Posted March 13 Share Posted March 13 I had this bug, the solution was to disable Headtracking in True Directional Movement. Link to comment Share on other sites More sharing options...
Aryell Posted May 7 Share Posted May 7 Upon initiating a new game and disembarking from the cart in Helgen, an anomalous occurrence emerges. Following Hadvar's inquiry, "Who are you?" the camera or player avatar unexpectedly veers leftward and commences forward movement, often resulting in an inadvertent return to the cart and an ensuing state of perpetual "walking." This behavior has been repeatedly tested, revealing occasional instances where the character advances sufficiently to initiate subsequent events (notably, when employing the Alternate Start mod, precluding the appearance of the character creation menu). However, upon advancing to the sequence preceding the chopping block, the aforementioned erratic behavior persists, characterized by erroneous directional movement and a perpetual walking state stucked at same spot. This issue exclusively arises in conjunction with the True Direction Movement mod. Removal of the TDM mod (temporarily) rectifies the sequence malfunction, restoring standard functionality. Did I make a mistake during the installation? Are there any known workarounds to address this issue? Utilizing a keyboard and mouse setup, extensive and meticulous testing has led to the unequivocal conclusion that this issue consistently arises when the True Direction Movement (TDM) mod is activated. While a permanent resolution remains elusive, initial observations suggest that the problem primarily manifests during the standard game start and only if camera movement occurs prior to the sequence initiation. Notably, this observation has yet to be corroborated with conventional mouse and keyboard inputs. An effective workaround has been identified through a specific sequence of actions: following character creation and the selection of the Vanilla start option, maintaining a static mouse position during the initial sequence until control is forcibly transferred to the character. This approach, albeit not flawless, allows for the commencement of a new game without necessitating the deactivation of the mod. UPDATE: The identified issue appears to be directly linked to headtracking within TDM. By disabling headtracking in the TDM MCM Headtracking settings, the issue with the opening Helgen scene is alleviated. Although some abnormal body positions and twisted directions persist, the scripted scene progresses as intended even with mouse movement. I will conduct one final run of Nemesis to ascertain if the issue can be definitively resolved. Link to comment Share on other sites More sharing options...
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