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ModEnjoyer52

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  1. Heavier weapons require greater stamina to get the maximum damage out of them. Example: to wield dragonbone warhammer (weight: 33) at standard damage, stamina must be at least arbitrary value (ratio can be changed). At low level without much stamina, lighter weapons are better value. As Dragonborn bulks, he gradually gets full benefit from heavier weapons. Can include summation of equipped gear. After armor, left over stamina is calculated instead of total. A similar idea: reduce the effect of food when already under effects of existing meal. 3 meals means no benefit from eating more, even if they give different effects. Simulates hunger, fullness and feeling like different foods at different times.
  2. Once a day power to call a team of up to 3 NPCs who you can select at a high regard level. Can be inactive/former followers that you have given powerful gear. Once power is used, they run in from out of sight like how Ohdaving dragon arrives. They walk home after combat ended. Purpose is for difficult encounters when using hard or many enemy mods. Today I had ten or more dragons attacking outside Riften and used the NFF command panel to call in extras, role-play as they got word of the huge battle. Would be better to form a team and call them in by power.
  3. Could be very hard to make but simple in concept. Vanquished enemies by power attack or falling have a ragdoll with wrongly bending skeleton, new nodes on shins, arms, and back. Another idea is a set of death animations that last a long time, so it looks like they are mortally injured, since not everyone on Civil War battlefield will die instantly. Morbid suggestions off my mind now.
  4. Using mods Frozen Electrocuted Combustion or Maximum Carnage/Destruction + More Painful Death Sounds SE, NPC can explode but still be screaming. Mod idea: cut off NPC audio if body no longer exists.
  5. With many new worldspaces installed, to find Gunmar is puzzling. Can check Solstheim if not in Skyrim, maybe he is in Chanterelle, then using the console command it turns out he is in The Shire. It is difficult to think and discover where he might be, and not want to start a new world with its quests just to get to Gunmar. The quest journal could mention which worldspace he is in. Another idea is to always spawn Gunmar in Skyrim.
  6. I had this bug, the solution was to disable Headtracking in True Directional Movement.
  7. I used to have it working on 1.5.97. The older version is available still and I never had problems with it. Check on the files tab under Miscellaneous.
  8. You are lucky fellows, it already exists. Skyrim Souls
  9. I don't know the error, but you can use XLOGGen for terrain, then TexGen, then DynDOLOD for the rest including a separate Occlusion.esp. Making the Occlusion.esp in XLODGen does not seem right, it is an older program.
  10. I wait for a 1.0 release before thinking about it, since no problem with Nemesis for me.
  11. My fav is Skyrim EA Edition https://www.nexusmods.com/skyrimspecialedition/mods/90253 and Scourge of the Werebear (SPID) https://www.nexusmods.com/skyrimspecialedition/mods/85215 and Your mom (and dad) https://www.nexusmods.com/skyrimspecialedition/mods/101627
  12. Looking at how to add a simple flat layer of parallax to the terrain textures in the S&S EC has met with shame. If someone can manage to do the most basic parallax layer on the textures to prevent the spiky terrain bug using ENB, I would like to request it.
  13. If you can load the grass mod in xEdit you can see if the mod author added grass in areas labelled 'nograss'. Many do that to increase density.
  14. What is the version number of your Skyrim executable? See it under Details in Skyrim.exe Properties. You must match SKSE release to the version you use, and SKSE mods to the SKSE release.
  15. Is anything overwriting /Scripts/mineorescript.pex
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