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Posted
I don't know how to synchronize gamebryo and havok animations. I can only do and run an endless loop. For example, a character will throw a coin into a coffee vending machine and the machine will pour coffee... Then throw a coin again - coffee will pour... And again, and again... So on to infinity. )
Posted (edited)
  On 2/9/2023 at 5:02 AM, ImmortalAbsol said:

They didn't mention animation lol.

He probably meant animated models. What's the point of a vending machine without animation? Chuck Yufarley made animated vending machines. We have to ask him for principle. How exactly did he realize such furniture.

https://youtu.be/egr0GZFYjOA

Edited by South8028
Posted (edited)

Yes, I was hoping for animated models. Was thinking about creating some myself based on the ones from Fallout New Vegas. However, I am currently dealing with a massive hard drive array failure so I am sidelined for a while.

Edited by pepperman35
Posted

I'm putting the finishing touches on my next mod, and I'll be including new versions of my 3 original vending machines. The Nuka machine from the video, a completely redesigned cigarette machine, and a mostly unchanged version of my original candy machine. All will be NPC usable. In the future, I will release new versions of some of the other machines I made for my earlier vending mod, and more than likely, some new designs.

Posted
Unique Scavs has working vending machines. They are modified terminals with papyrus scripts. They take subway tokens in exchange for items. They also exchange caps for subway tokens. No special animations however. Its a good example of the selection papyrus script you would need though.
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