lCriIDi Posted February 5, 2023 Share Posted February 5, 2023 I really like the Bijin NPC Vex, so much so that I'd like to play as it.But I can't seem to get it to work, I've done what most people have said online: C:\Bijin NPCs\textures\actors\character\FaceGenData\FaceTint\skyrim.esmC:\Bijin NPCs\meshes\actors\character\FaceGenData\FaceGeom\skyrim.esm (Note: I took the files called 0001CD90 since that's Vex's Base ID) I took the .nif file (from meshes) and the .dds file (from textures) and placed it in: C:\Data\SKSE\Plugins\CharGen When I import the head in Sculpt, Only the shape of the face changes, meaning I don't get the cool scars, or the makeup, or the eyes, or the hair... etc. (I am playing as an imperial)Does anyone know how to do this? Or if it's even possible? Thanks Link to comment Share on other sites More sharing options...
scorrp10 Posted February 5, 2023 Share Posted February 5, 2023 Well, one would have to examine the .nif for some clues.Her head is the vanilla (non-HP) Imperial. You get the shape by importing the head.Brows appear to have texture from "Hverg_femalebrow13",So looks like you need this: https://www.nexusmods.com/skyrimspecialedition/mods/1062, and you pick Female Brows 13 from there. Hair is 'Sky008' from KS Hairdo's, color is 'Bright Gray' - one of vanilla (RGB: 90, 95, 105) Skin tone RGB is 246.237.235. Weight 50.Eyes are 'FemaleEyesHumanDesert' from 'TheEyes of Beauty'Scars are vanilla 'MarksFemaleHumanoid04LeftGash' Then what is left is makeup. This, I am afraid, you will have to experiment with. Link to comment Share on other sites More sharing options...
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