Zorkaz Posted February 7, 2023 Share Posted February 7, 2023 I want to add emitting light to an actor. Do I have to alter the .nif and add some ninodes to it or can I use CK only functions too? Link to comment Share on other sites More sharing options...
LarannKiar Posted February 7, 2023 Share Posted February 7, 2023 (edited) If an Effect Shader suffices, the Creation Kit is enough but I think editing the mesh would give better results. I've never tried "LightSourceRef.AttachTo(ActorRef)", might worth giving a try. Edited February 7, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
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