Zorkaz Posted February 7, 2023 Share Posted February 7, 2023 I want to do something similar to this:When Croup Manor is owned certain NPCs will wander around Nahant... But which condition would apply to this?Because "LocationHasPlayerOwnedWorkshop" only seems to apply to the cell the NPC is currently in Link to comment Share on other sites More sharing options...
RoNin1971 Posted February 7, 2023 Share Posted February 7, 2023 (edited) I want to do something similar to this:When Croup Manor is owned certain NPCs will wander around Nahant... But which condition would apply to this?Because "LocationHasPlayerOwnedWorkshop" only seems to apply to the cell the NPC is currently inCould it be another condition is set the moment you claim the Croup Manor Workshop? [edit: I'm guessing there should be a quest to handle that (?)]...so for the NPC's it checks THAT (global) condition, not the workshop owner? Edited February 7, 2023 by RoNin1971 Link to comment Share on other sites More sharing options...
SKKmods Posted February 7, 2023 Share Posted February 7, 2023 Suspecting you are trying to condition an AI package: Condition GetVMScriptVariable WorkshopScript OwnedByPlayer RunOn Reference Select Cell Any Filter CroupManorWorkshopREF Link to comment Share on other sites More sharing options...
Zorkaz Posted February 7, 2023 Author Share Posted February 7, 2023 Oh thanks Link to comment Share on other sites More sharing options...
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