Jump to content

mods too old?


Altamosnar

Recommended Posts

Hi


seems that some mods don't work for me. (See list below)


I read the various mod Readme's, and they all seem yet supported, plus, need no OBSE or Wyre-Bash input methods to work. I avoid input methods because they simply don't work inside a Cider Wrapper on a Mac.



I followed the same manual installation procedure as ever: extracting the mod into a temp folder, and dropping the files like meshes, textures, sound, ect. in their correct places. Then adjusting the Oblivion.ini file, not the default ini file, to load the new mods.


Maybe i've overseen something. Today i'll try the Archive Invalidation mod, maybe changes something.



#New Lands


The Secrets Of Smithing.esp


xulChorrolHinterland.esp


xulFallenleafEverglade.esp



#Weather mods


_burning_kvatch.esp


_darker_dungeons.esp


_darker_nights_for_nat_env.esp



Natural_Habitat_by_Max_Tael.esp


Natural_Vegetation_by_Max_Tael.esp


Natural_Water_by_Max_Tael.esp


Natural_Weather_by_Max_Tael.esp



#Props mods

Summon Skeleton horse.esp

AltPegasus.esp


Pegasus.esp


phinix_portable_tent.esp


Link to comment
Share on other sites

Archive Invalidation is a must, hope you can get that to work, otherwise its a pain in the ass process of modifying the oblivion.ini

 

Just to clarify, what do you mean by the default ini? The one in the Oblivion game folder right? It sounds like your modifying the right one (documents folder), but I need to be sure :smile:

 

Im curious because technically you dont need to modify the oblivion.ini to load new mods, unless they are UI mods or you do the manual archive invalidation.

 

Apart from that it could be a load order issue. Im pretty sure you cannot run BOSS due to cider wrapper, which is a problem since BOSS is almost 100% necessary to properly order your mod load list. A workaround would be download the BOSS masterlist.txt and search for each .esp using a text editors find function, then manually order the mods in the Oblivion Launcher in the order they appear in the masterlist.txt.

 

Finally, since it sounds like your relatively new to modding Oblivion, I would highly recommend reading the TESCOSI website. Its probably the most up to date and complete guide for modding Oblivion, and is an immense help, even to experienced modders. It also easy to read and understand :smile:

 

And yeah, if you cant use OBSE, you will be forced to use old mods. Which have a higher likely hood of problems :sad:

Edited by MadWizard25
Link to comment
Share on other sites

yep, i meant the ini file in the documents folder. I'm a noob with modding and do everything with a bit of common sense and following the Readme`s guidelines. Oblivion is my first game i "modded" so far. Almost everything in the game is working nicely and thats sweet-within an emulation. :cool:

Everytime i add some mod i must modify the ini file manually, because Mod loaders don't work with Cider either. It pays off, when all is working correctly.

 

i installed now the ArchiveInvalidation Invalidated by Quarn-mod, that should load textures nicely.

Thanks for the directions! I do some scripting myself and am used to handle code-but obviously only in Applescript. :sweat:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...