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Are the different physics(i dont even know what is physics and what not) and bodys/Skins ok?


qweglooeefdf

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Hello,

 

I dont know what does work not with others. And its hard to google.

Maybe you can help me with that:

 

I installed:

 

Caliente's Beautiful Bodies Enhancer -CBBE-

XP32 Maximum Skeleton Special Extended

CBPC - Physics with Collisions

HDT-SMP (Skinned Mesh Physics)

CBBE 3BA

CBBE SMP (3BBB) <---- i disabled that in MO2

CBP Physics <----- disabled

Maximum Skeletons D-Won Edition

Faster HDT-SMP

 

 

RaceMenu High Heels (Height Fixes) <----- doesnt work. most high heels sink in the ground

MSF - More Sliders for Feet CBBE - BHUNP (High Heel)

 

 

Botox For Skyrim SE

Fair Skin Complexion

Bijin Skin - CBBE

 

VHR - Vanilla Hair Replacer <---- disabled

 

Expressive Facegen Morphs SE

Expressive Facial Animation -Male Edition-

Expressive Facial Animation -Female Edition-

High Poly Head SE

Face Discoloration Fix

KS Hairdos SSE

Schlongs_of_Skyrim_SE - v1.1.4

Tempered Skins for Males - SOS Full Version

SoS AE Multi-Edition

 

Kyoe's Bang'n Brows <--- disabled game crushes

 

 

 

 

 

 

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CBBE - yes, need that if going CBBE route,
XP32 - definitely a requirement.
CBPC - yes, this is the basics of Physics.
HDT-SMP - was last updated in 2020 and pretty sure it does not work with AE. Remove it.
CBBE SMP (3BBB) - superceded by 3BA (better Physics model)
CBP - definitely not.
Faster HDT-SMP - this is the version that does work with AE.

Racemenu High Heels. This is VERY VERY VERY badly described mod, and about 99% of its users don't have a clue about what it ACTUALLY does.
Lets just say that out of ALL the stuff in its description, the one and only line that actually talks about the mod itself is:

This mod contains a few fixes for said system, such as correcting the sitting and swimming height while wearing high heels,


The rest of it is about "said system", which is wearable transforms, included in skee64.dll plugin of RACEMENU. Of note: wearable transforms are a low priority system. So if your PC is struggling with framerate, most of the time skee64 will not have the resources to keep your high heels elevated.

You want to learn more about how heels work, check out Heels Fix.

 

Going back to your mods:

MSF - really a modders resource is you plan to do your own footwear designs.

Bijin skin vs Fair Skin. Mutually exclusive. You install one or the other. Same goes for any other skin. (Tempered, SG, Demoniac, Leyenda, Pure, Diamond to name a few)

Facegen Morphs/Animations (As well as Mfg Fix) - yeah definitely want those.

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  • 2 weeks later...

I will read this high heel thing soon.

 

 

I "maybe" got problems with some other suff here.

is this problematic?

Screen-Shot1061.png

Screen-Shot1060.png

i am sure i installed it in the right way.

 

You know there are this messages in the left top of the monitor.

when i do a new game. they say triple triard skyrim could load or somthing like that. is this ok?

 

Many items got no visable picture in the inventory. but when i place them on a follower they work.

can i do somthing to get such items a preview picture?

 

and there are some clother packages with have a "main file" and there are "optional" downloads. like 3ba sliders.

First i install the main files. when i installed the 3ba sliders by clicking "merge" in MO2.

but could it be that i kill the textures in the main file while doing this?

 

and biggest question:

 

i see that all common npc got the same body. and its 3ba, because there is.... a complex .. cave.

would the naked body of all npc´s be changed when i open bodyslide and

doing this: "build"

3bbb.jpg

or is it more complex.

 

there is 3bbb, 3ba and 3bav2... can i do a on an 3ba preset a 3bbb dress in bodysldie?

Edited by qweglooeefdf
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You got SOME version of Racemenu installed - so you have the Data/Scripts/Nioverride.pex file.

But you definitely have a WRONG version of Racemenu installed, and your skee64.dll is not loading properly.

Do you have skee64.dll in your Data/SKSE/Plugins?

Do you have skee64.log in your Documents\My Games\Skyrim Special Edition\SKSE?

 

Also, in Documents\My Games\Skyrim Special Edition\SKSE\skse64.log, what does it say about skee64.dll?

 

Correct:

checking plugin skee64.dll

plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle X) (X is some > 0 number )

 

Wrong:

checking plugin skee64.dll
plugin skee64.dll (00000000 00000000) no version data 0 (handle 0)
Missing: no mention of skee64.dll in the log.
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Missing inventory previews - I will do an example.

 

Armor form:

ArmorLeatherBoots (00013920) "Leather Boots"

Class: light, value 25, armor rating 7, weight 2, keywords: ArmorBoots, ArmorLight, ArmorMaterialLeather, VendorItemArmor.

World model: armor\studded\male\boots_go.nif

Models: FullLeatherBootsAA, slots: 37 (feet)

 

ArmorAddon form:

FullLeatherBootsAA (0003619B)

BipedModel (Male) Armor\Studded\Male\boots_1.nif

BipedModel (Female) Armor\Studded\Female\boots_1.nif

Slots: 37(feet), 38(calves), Footstep: FSTArmorLightFootstepSet

 

The 'Biped Models' indicated in the ArmorAddon form are the skinned mesh files that define how an armor looks worn on a character.

The 'World model' indicated in the Armor form is a collision mesh file (also called 'ground object' mesh) which determines how item looks in inventory as well as when it is dropped on the ground.

 

A lot of armor mod authors are lazy and do not bother creating ground object meshes for their armors. It generally only takes 5-10 min per item.

You technically CAN point an Armor form to use a skinned mesh as world model - that will work for inventory preview, but it will be a VERY bad idea to drop it...

 

---

About your last question - look at the bottom left corner of BodySlide.

meshes\actors\character\character assets\femalebody_0.nif (and 1.nif) is the path for default female body mesh. So yeah, if you build that project to a different preset, this will change the default nude female look.

 

And yeah, in general cbbe presets are interchangeable. Though 3BA-specific presets might have slider definitions not applicable to older models.

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