Mercury Knight Posted May 30, 2009 Share Posted May 30, 2009 Alright, I've got me some nice yummy modded Chinese Stealth Armor. Invisiblity toggle, a re-color to make it darker, and the Feminized version off the nexus' file database. However, the outfit feels incomplete. I need a hat. I love the look of General Jingwei's Hat with this outfit, especially since I also wear the lucky shades. But it's not the right color. Can someone give me a quick lesson on how to re-color the hat? I've poked with the GECK a bit, and know how to find the item and change it's texture. B ut how do I edit the texture to make a customized black jingwei hat? Do I need a new program or something? Link to comment Share on other sites More sharing options...
jackpack Posted May 30, 2009 Share Posted May 30, 2009 get gimp 2.take the texture from the hat & open it in gimp 2.save it as a jpeg.then open the jpeg with whatever paint program you like. "or gimp".color or do what you want to the jpeg image.open the jpeg in the gimp & save it as a dds file. "make shure you select the minimaps box".put your hat in "c/fallout3/data/mesh.put your new texture in "c/fallout3/data/texture.get nifscope.open nifscope. open the hat you put in mesh.look for NiTriShape on the left & press+.look for BSShaderPPLightingProperty & press +.select the BSShaderTextureSet.look at the other box & youl see Textures.press the +.theres are things that look like flowers & 2 have writeing next to them.press the top one with writeing next to it.goto the texture you made & put in textures.select it.press save.close.open the geck.goto armours.goto the hats section.look for a hat & right click it & press edit.at the top enter the name of your hat replaceing the old hat.look to the right wher it says models.click the button & then the other button & select your hat you put in mesh.press ok & your done :thumbsup: Link to comment Share on other sites More sharing options...
TGBlank Posted May 30, 2009 Share Posted May 30, 2009 *facepalm* don't use a jpeg as intermediate format, jpeg is a lossy format. #1: Orthography. It improves the image you give of yourself to others, and every half-decent browser haves the option to underline badly written words. #2: Get Gimp and the dds plugin from Gimp #3: Get FOMM #4: Extract the texture from the .bsa with FOMM's bsa browser, if you're unsure of what's the texture, the geck will most likely tell you. #5: Open it in Gimp, and either edit it there, or convert it to a lossless format like png, then edit elsewhere. I do recommend you do it in Gimp. #6: Save it, if you did it in something other than Gimp, then convert to dds again. You can stop here or do a little bit more, quality's sake: #7: rename your texture #8: Create a new "texture" in geck, copy the original hat's one, but then change the main texture to your new one. #9: Open the hat in geck, then model, then on the lined box below, give it your new texture. This way your mod won't overwrite the vanilla texture, in case anything else (mod or vanilla game) uses it. Link to comment Share on other sites More sharing options...
BadPenney Posted May 30, 2009 Share Posted May 30, 2009 If General Jingwei's Hat is like the headgear that I have worked with in Fallout 3, then modifying it will cause the hat to appear as if sticking out the side of the actor's head in the game. If that is the case, you will need to reorient the mesh in Nifscope. BTW, any object that you retexture that does not have its coordinates skewed ( which is most everything other than headgear ) can be changed just by creating a textureset. Unpack the texture of the object, retexture it, create a textureset with at least a diffuse map and normal map, edit the object and assign the textureset to its NIF, save the object under a new name. This way your mod will not overwrite existing objects and only requires unique .dds files, not a unique NIF since you are only assigning textures to an existing NIF. That will reduce the total file aize required for your mod. i recommend Photoshop, or Photoshop Elements for a cheaper alternative. All work can be done on .dds files without any need to convert to other image file types. Link to comment Share on other sites More sharing options...
TGBlank Posted May 30, 2009 Share Posted May 30, 2009 BadPenney... Gimp can do what photoshop does... for free. (at least pretty much everything any non-hardcore graphics designer will ever use in his lifetime). That, and there's a nice button that says "update facegen geometry", that makes the hats be upright again. no need to edit the nif. Link to comment Share on other sites More sharing options...
BadPenney Posted May 30, 2009 Share Posted May 30, 2009 BadPenney... Gimp can do what photoshop does... for free. (at least pretty much everything any non-hardcore graphics designer will ever use in his lifetime)."hardcore graphics designer" - guilty as charged. Hard to argue with free, though. That, and there's a nice button that says "update facegen geometry", that makes the hats be upright again. no need to edit the nif.I'll try that. If it means fewer nifs, then all the better. Zero nifs unless truly custom would be great. Link to comment Share on other sites More sharing options...
jaysus Posted May 30, 2009 Share Posted May 30, 2009 you dont need any new nifs for a simple retexture thx to the GECK's texture sets... Link to comment Share on other sites More sharing options...
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