greekrage Posted February 12, 2023 Share Posted February 12, 2023 Ive exported stuff 100s of times but this is driving me nuts... I have a model with multiple parts and each part that needs collision has it ... (each clone of the objects are "COPY" not instance just to be clear ) Everything is under a dummy helper as always for the purpose of exporting... I export and open the nif BEFORE passing it through elrich and everything works fine ...All textures applied go to each part as intended... As soon as i pass it through elrich and open the processed nif .. The textures are combined for any and all objects . Meaning that no matter what part i apply textures to...ALL parts get the same texture... Its obvious elrich is doing this but why ? Ive passed similar objects before without an issue .... Please help because this model has taken a lot of time... Link to comment Share on other sites More sharing options...
pepperman35 Posted February 12, 2023 Share Posted February 12, 2023 (edited) When you setup the material files in max, did you create a separate material for each part? I would make the name of the material match the name of the mesh part as well. Edited February 12, 2023 by pepperman35 Link to comment Share on other sites More sharing options...
South8028 Posted February 12, 2023 Share Posted February 12, 2023 elrich probably has nothing to do with this.https://disk.yandex.ru/i/wPLzCCV_ErlBVAYou may have made mistakes when assigning materials in 3ds. Link to comment Share on other sites More sharing options...
greekrage Posted February 12, 2023 Author Share Posted February 12, 2023 When you setup the material files in max, did you create a separate material for each part? I would make the name of the material match the name of the mesh part as well.Ive never had to do that.... I always make the model ,do collisions and blanket the whole thing in a bslightingeffect default... so i can export and it always works fine...even after processing with elrich.... On this occasion it all works fine but then combines all the textures after passing through elrich... Link to comment Share on other sites More sharing options...
greekrage Posted February 12, 2023 Author Share Posted February 12, 2023 elrich probably has nothing to do with this.https://disk.yandex.ru/i/wPLzCCV_ErlBVAYou may have made mistakes when assigning materials in 3ds.well it all works fine until it passes through elrich...(collision is there..Textures are separated etc... )...So youre saying something in the model is causing it ? Link to comment Share on other sites More sharing options...
greekrage Posted February 12, 2023 Author Share Posted February 12, 2023 Found it... I had made a door that i assigned different material IDs to (learning)....As soon as i removed the door from the scene its working fine....Christ!!! i almost had a heart attack... Link to comment Share on other sites More sharing options...
South8028 Posted February 12, 2023 Share Posted February 12, 2023 https://disk.yandex.ru/i/GDo0Loa_x47ryQThis is what the material tree should look like. How many sweeps you used - how many materials you assigned. Link to comment Share on other sites More sharing options...
greekrage Posted February 12, 2023 Author Share Posted February 12, 2023 https://disk.yandex.ru/i/GDo0Loa_x47ryQThis is what the material tree should look like. How many sweeps you used - how many materials you assigned.lol i only assigned IDs...( like i said im just learning the process...)... Also LOve the Solar panel with Tracking.... :P Link to comment Share on other sites More sharing options...
greekrage Posted February 12, 2023 Author Share Posted February 12, 2023 (edited) looks like the issue is still there... I even tried to clear UVs /materials and redo them on most of the objects but nothing changed...Then i thought... "why dont i assign textures to the nif in nifskope BEFORE passing it through Elrich ? "Guess what ?.... It worked !!This is very weird because i never had to do that before... I have a possible suspect and that is the collision meshes...I assuming that a certain collision mesh is interacting with everything and probably one that i need like one of the floors (has 3 decks with 3 separate meshes ) and these are the first things i generate.I may have accidentally collapsed something by accident .I would have to go and check the whole thing element by element...to see whats attached to what... Edited February 12, 2023 by greekrage Link to comment Share on other sites More sharing options...
mrrrdude Posted February 13, 2023 Share Posted February 13, 2023 you have the same lightingshader node applied to all trishapes, that's why it shows up that way, you have to add new lightingshaders node in nifskope and after that add the material files path to them. Link to comment Share on other sites More sharing options...
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