Jump to content

Game unplayable - which mods do cause the error?


Verodor

Recommended Posts

Have you followed Oubliette's advice used BOSS to sort your load order, Wrye Bash to check for mod dependencies (including out of order master files), and TES5Edit to check for any major incompatibilities (including dirty edits)?

 

I would seriously advise you to reinstall the mods you are using one by one using Wrye Bash (as among other things it will also show which individual files in the mod you are installing (meshes, textures, scripts etc.) conflict with other mods you have installed).

 

even having done all that, and ensuring there are no major conflicts, it would still be a good idea to abandon your old save game, as all kinds of junk (missing scripts, old versions of scripts etc.) could be baked into your save, and there is no true way to clean a mod out of a save.

Edited by Azakiel
Link to comment
Share on other sites

  On 12/16/2013 at 10:46 PM, Azakiel said:

Have you followed Oubliette's advice used BOSS to sort your load order, Wrye Bash to check for mod dependencies (including out of order master files), and TES5Edit to check for any major incompatibilities (including dirty edits)?

 

I would seriously advise you to reinstall the mods you are using one by one using Wrye Bash (as among other things it will also show which individual files in the mod you are installing (meshes, textures, scripts etc.) conflict with other mods you have installed).

 

even having done all that, and ensuring there are no major conflicts, it would still be a good idea to abandon your old save game, as all kinds of junk (missing scripts, old versions of scripts etc.) could be baked into your save, and there is no true way to clean a mod out of a save.

I think I'll have no other choice but to abadon the savefile. I already did use BOSS to arrange and change my load order and cleaned all mods with TES5Edit.

The strange thing is, my clean save is working properly and without any of these issues. My first guess was that some scripts are makeing this mess.

 

But the thing I don't understand is: When I remove about 120 of my mods (it doesn't matter which, I tried it with several combinations already) the original save is also working again. So why is my clean save working with all my mods but the original save only with a few of them? Removing mods doesn't change the scripts affecting the savegame, does it?

Edited by Verodor
Link to comment
Share on other sites

  On 12/17/2013 at 10:57 AM, Verodor said:

 

  On 12/16/2013 at 10:46 PM, Azakiel said:

Have you followed Oubliette's advice used BOSS to sort your load order, Wrye Bash to check for mod dependencies (including out of order master files), and TES5Edit to check for any major incompatibilities (including dirty edits)?

 

I would seriously advise you to reinstall the mods you are using one by one using Wrye Bash (as among other things it will also show which individual files in the mod you are installing (meshes, textures, scripts etc.) conflict with other mods you have installed).

 

even having done all that, and ensuring there are no major conflicts, it would still be a good idea to abandon your old save game, as all kinds of junk (missing scripts, old versions of scripts etc.) could be baked into your save, and there is no true way to clean a mod out of a save.

I think I'll have no other choice but to abadon the savefile. I already did use BOSS to arrange and change my load order and cleaned all mods with TES5Edit.

The strange thing is, my clean save is working properly and without any of these issues. My first guess was that some scripts are makeing this mess.

 

But the thing I don't understand is: When I remove about 120 of my mods (it doesn't matter which, I tried it with several combinations already) the original save is also working again. So why is my clean save working with all my mods but the original save only with a few of them? Removing mods doesn't change the scripts affecting the savegame, does it?

 

No. That makes it sound more like a mod conflict.

Link to comment
Share on other sites

Unless he's hitting the RAM limit. How much RAM is Skyrim using (use Skyrim Performance Monitor). It's a 32-bit application, so hitting 3.1GB RAM is an automatic crash for the game.

 

Also, after rechecking your mods:

 

Deadly Dragons and DragonSoultoPerk -> AFAIK incompatible. DD already has a Dragon Soul to Perk conversion mechanism.

 

SkyTEST and Real Wildlife -> AFAIK incompatible as well.

 

Other mods you are using aren't ones I've tried so I can't say. However I can see that a lot of them are adding additional stuff to the world, so hitting the RAM limit may be likely.

 

Also, The only thing I can advise if you want to save your current playthrough, is to make a clean save (dump your equipment in a chest in your house, and while naked or wearing a vanilla armor/clothing, save OUTSIDE your house. Have nothing on your character.

 

Then start enabling 5 mods at a time and loading the game (obviously do not save it after it loads). When you crash trying to load the save, you'll have narrowed down the culprit to one of five.

Link to comment
Share on other sites

  On 12/17/2013 at 1:03 PM, chanchan05 said:

Unless he's hitting the RAM limit. How much RAM is Skyrim using (use Skyrim Performance Monitor). It's a 32-bit application, so hitting 3.1GB RAM is an automatic crash for the game.

 

Also, after rechecking your mods:

 

Deadly Dragons and DragonSoultoPerk -> AFAIK incompatible. DD already has a Dragon Soul to Perk conversion mechanism.

 

SkyTEST and Real Wildlife -> AFAIK incompatible as well.

 

Other mods you are using aren't ones I've tried so I can't say. However I can see that a lot of them are adding additional stuff to the world, so hitting the RAM limit may be likely.

 

Also, The only thing I can advise if you want to save your current playthrough, is to make a clean save (dump your equipment in a chest in your house, and while naked or wearing a vanilla armor/clothing, save OUTSIDE your house. Have nothing on your character.

 

Then start enabling 5 mods at a time and loading the game (obviously do not save it after it loads). When you crash trying to load the save, you'll have narrowed down the culprit to one of five.

It's not even close to 3.1. The maximum I got was 2.030 and lower.

 

By the Way: SkyTEST und Real Wildlife are compatible. I bashed them myself and reprogrammed them until there were no issues left.

 

And I already did like you suggested but the results are illogical. Sometimes a mod is valid sometimes it isn't. As I said, when I remove about 120 mods (irrelevant which i remove) the save works again.

 

 

 

EDIT: Okay, I could nail the problem with my game crashing when saved down to the mod frostfall. But I still get crashs when I try to loot some animals or bandits. Maybe something with the leveled lists is wrong...

Edited by Verodor
Link to comment
Share on other sites

In all seriousness, modding Skyrim is a delicate balancing act, even with a small number of mods. When you get into triple digits (or even mid to high double digits) it gets even harder. Its not helped by the fact that it is not possible to truly "clean" a mod after removing a mod. Even if we manage to isolate the mods that are causing you issues, it would still be best for you to start over.

 

Even if you are not hitting the RAM limit, there is a good chance that running a lot of heavily scripted mods then you may be overloading the papyrus engine.

 

It would really help if you could post up your most recent BOSS log and papyrus logs. That would give us more to work with while trying to help you.

 

Whatever you decide to do I would say that you have to be aware that getting all your mods to work together will take a lot of time. That is just unavoidable with that many mods.

 

Personally I would do the following:

1) reinstall Skyrim (making sure you have a backup of all the installers for your mods and that you completely clear out your skyrim data folder) and whichever DLC you have.

2) Install the latest version of SKSE.

3) Install the latest version of Wrye Bash.

4) Download the latest versions of any of your mods that need updating.

5) Download the latest versions of the Unofficial Patches.

5) Install your mods one by one using Wrye Bash. Make sure to install your mods in the correct order (I'd advise following the STEP guide for an example of what order to install different types of mods in), and check for any conflicting files (particularly scripts).

6) After installing 5 or so mods, use BOSS to sort your load order, clean any dirty mods, and load your save. Repeat until issues arise, and then open up those mods in TES5Edit and examine the conflicting records.

 

Even if you do this, and locate the major causes of your problems, my advice would be to abandon your save and go back to a save before you installed any mods.

Edited by Azakiel
Link to comment
Share on other sites

Well this crappy forum wouldn't let me post my papyrus log. So I can't copy it in here. I tried it for already three days but every time this s*** of a forum is freezing. Sorry guys, but I don't know how to fix that -.-

 

 

In the meantime I was able to fix the issue with the game crashing when trying to loot animals. One of the compability-patches for Real Wildlife was messing with the leveled lists, causing a CTD whenever the game had to load one of the lists. Repairing the mod with the CK solved that one.

 

Now there are still a few random crashes left. I'd like to post any of my logs here but the forum won't let me :-/

There is just one Script which produces for about 119093 errors (no joke, I counted them with Word to be sure). The Script is called "MannequinActivatorSCRIPT".

 

The standard error of this script is the following:

 

 

Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76

Edited by Verodor
Link to comment
Share on other sites

have you been trying to copy it directly into the post or attach it as a file? if the former (and assuming your log is rather large) I'm not surprised the forum kept freezing as it wouldn't be able to handle a post of that that size, and the clipboard would take forever to process the copy/paste.

 

As I've said before, a copy of your BOSS log would really help to see exactly what is going on in terms of your mod order, dirty mods, BOSS warnings etc.

 

by the looks of things, you've probably got a broken version of the mannequin script or a mod that is causing it to fire at an excessive rate. assuming you've followed my advice regarding the use of Wrye Bash, you should be able to check through your mods and see if any of them installed that script as a loose file, and if any others conflict with it.

 

off the top of your head, do you have any mods that affect mannequins? If so, check their mod pages and see if anyone has reported issues with them.

Link to comment
Share on other sites

  On 12/25/2013 at 2:42 AM, Azakiel said:

 

As I've said before, a copy of your BOSS log would really help to see exactly what is going on in terms of your mod order, dirty mods, BOSS warnings etc.

Sorry, I forgot about that.

The question might be a bit noobish but: Where do I find the BOSS log?

I'm still not used to that software :-/

 

And yes, I used Wrye Bash but where do I find something about scripts!? I didn't know it could do that. It only shows me my mods, my savegames (which all have orange color) and changes in the Skyrim.ini but not more o.O

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...