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Game unplayable - which mods do cause the error?


Verodor

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Run BOSS. When it finishes, it opens Chrome or whatever browser you use. Click on "recognized plugins". That's your log. Not sure if it could be exported in a different format, but doesn't matter since you can copy paste it or save the web pages as html. Don't forget to also copy the list in "unrecognized plugins" if you have any.

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Here you have my BOSS log:

 

 

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and also the unrecognized mods:

 

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Well your BOSS log shows a lot of reasons for the CTD

 

1. You don't have Dawnguard, Hearthfire or Dragonborn. Some mods require those. Other mods provide a version that allows you to use them without the DLC. Make sure you used the correct version. You'll have to check your mods individually.

 

2. You have a LOT of deleted navmesh records. Check the mod description if this is normal.

 

3. I don't see any AOS compatibility patches as recommended by BOSS. Are you sure you don't need any?

 

4. You have a LOT of armors missing the requirement mods (CBBE and UNP). And I'm not sure if you can use CBBE and UNP together since they both alter the NPC bodies. You'll have to choose only one (CBBE or UNP), and dump the mods that require the other, or if you're lucky they have a patch to allow them to be used with the other body mod.

 

5. Solitude City of Trade.esp is incompatible with Solitude City of Trade.esm, you only need one.

 

 

In other words, you have a lot of installation errors or missing requirements which is why you are crashing. Seems like you don't read instructions very well. :D

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  On 12/26/2013 at 1:29 AM, chanchan05 said:

1. You don't have Dawnguard, Hearthfire or Dragonborn. Some mods require those. Other mods provide a version that allows you to use them without the DLC. Make sure you used the correct version. You'll have to check your mods individually.

 

 

Yes, I don't have any of the DLCs. That's why I only use Mods which clearly don't need the DLCs. Some of them are not up to date - that's because I don't want to buy the DLCs. So I have to stick to the versions which only use Skyrim.esm and Update.esm.

By the way: Would I use a mod which needas a DLC, the game would crash instantly after the start. I don't have that problem ^^

 

 

 

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2. You have a LOT of deleted navmesh records. Check the mod description if this is normal.
That may be one problem. I wasn't able to solve that so far. Some mod authors said that is normal, others weren't able to do something about it and some said they will make an update. It's a pain in the ass with these navmeshs.

 

 

 

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3. I don't see any AOS compatibility patches as recommended by BOSS. Are you sure you don't need any?
Compability patch for or an audio overhaul!? I doesn't do anything else but change some of the sound effects ingame. Why need a compability patch for that? None of my other mods touches the audio files so far o.O

 

 

 

  Quote
4. You have a LOT of armors missing the requirement mods (CBBE and UNP). And I'm not sure if you can use CBBE and UNP together since they both alter the NPC bodies. You'll have to choose only one (CBBE or UNP), and dump the mods that require the other, or if you're lucky they have a patch to allow them to be used with the other body mod.
I this chase, BOSS is completely wrong. I'm using the latest CBBE-body and had all armors working so far. From the ones made for UNP, I use only the ones which are either compatible with CBBE or don't have to many glitches. They are all tested one by one so that couldn't be a problem.

 

 

 

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5. Solitude City of Trade.esp is incompatible with Solitude City of Trade.esm, you only need one.
My bad - I must have missed that :confused:
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For the compatibility patches, some mods (I use Deadly Dragons for instance) I think tries to use audio files that have been changed by AOS. Just check if you need a compatibility patch.

 

Also, I forgot to mention, WARZONES is flagged as highly unstable by the STEP community, and it's labeled as use at your own risk. It may or may not work, or may or may not cause CTDs and crashes.

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Yeah, for me the major issues that jump out are the use of Warzones, using both the esm and esp versions of Solitude city of thieves, and the masses of missing navmeshes.

 

my advice would be to contact the mod author for all the mods with deleted navmeshes, and find out the exact reason for the deleted navmeshes (bear in mind that later mods may restore those navmeshes or alter them, which could cause various unexpected navmesh problems.

 

you also appear to be missing a compatibility patch for RND, it probably won't do anything to help your CTDs, but it will ensure that both mods take effect as expected.

 

You have a lot of heavily scripted mods (especially combat related mods). This can often cause problems if all the mods (or even a selection) are all trying to run a bunch of scripts during an intensive part of the game (such as combat) which could be another cause of your crashes.

 

 

In terms of finding file conflicts with wrye bash, you'll be wanting to look under the installers tab. If you don't see anything there, you want to move all the installers from where they are currently located to the Bash Installers folder (which should be located in the Steam folder under Skyrim Mods).

 

From there you should really do as I suggested earlier completely clear your skyrim data directory, and reinstall the files from the ground so that you can get the best idea of what files are conflicting.

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  On 12/26/2013 at 9:42 AM, Konig91 said:

I don't use both for good reasons. Warzones was one of the most instable mods ever and made my game crash already at the first test. So I deactivated it before even making a savegame with it and that was already one and a half year ago.

 

And Immersive Creatures were never on my PC. Didn't need that one since I habe SkyTest and RealWildlife.

 

 

 

But you guys helped me a lot already. I'll try to solve the problem with the nasmeshes. And well - when I can find the time anytime I'll also try the reinstall with Wrye Bash.

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  On 12/26/2013 at 1:08 PM, Konig91 said:

Oh, if you find a good way to solve those deleted navmeshes, care to post it for us? : )

I'll do so but until now there was no solution left. Looks like I'll have to work for a replacement myself.

 

Might as well post here again as soon as one or more mods have cleaned navmeshes.

Edited by Verodor
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