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Cell Respawn


GaStuSage

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Game Settings: iHoursToRespawnCell + ClearedCell

 

I just have a couple of questions about these Gameplay settings.

 

1) Do these settings affect the respawn rate of enemies and items on Survival mode as well? I'm wondering because I notice a global variable of similar name with an HC_ at it's beginning. I imagine this stands for Hard Core mode?

 

2) Would it be bad form for me to upload another version of this type of mod, both here, and on Beth for Xbox? Not seeing any newer, up to date mods that do this, and only one on Beth that does what I would want in my game (or close to), but doesn't provide enough info to say exactly how much time it takes to respawn cells. Also, I worry the one already on Beth may be a port of a mod that is no longer viable. Not sure about that last tidbit, it's simply a hunch.

 

3) Also wondering what sort of impact would be had on save games if one was to push these settings a bit past Survival modes values.

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iHoursToRespawnCell (default 168) is multipled by global HC_HoursToRespawnCellMult (default 5)

iHoursToRespawnCellCleared (default 480) is multipled by global HC_HoursToRespawnCellClearedMult (default 4)

 

I run them both at 999999 to stop all cell reset and respawn because when I clear an area it damn well stays cleared of yawn-O-rama static placed actors.

 

The modern way of managing them seems to be with an MCM based tool (forget which as I dont use it).

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Thank you for the quick response, SKK50. That's what I wanted to hear. I'd much rather see places I've cleared remain so for a longer period of time. Maybe not for 999999 hours, but to each their own, hahaha. I'm personally thinking about pushing it a bit past the survival respawn rates for the base game difficulties. Which, if I'm not mistaken, based on your response, would be pushed even farther by the HC_HoursToRespawnCellMult in a survival playthrough? For example, if I made respawn rates of 60 days (1,440 hours), and 120 days (2,880 hours), then these would be multiplied by 5 and 4 in survival, right? If true, then all is good!

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