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Problem with stuff not staying moved


cmosbob

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I made a mod that moves the 2 rooms outside of the rivet city marketplace. The lower room is moved down quite a bit, and the metal debris and chalk board that were in front of the door is also moved down. The upper room, I moved up about 5 inches (just enough to clear a new hallway I put in). When the mod is in .ESP form, everything is fine, however, when I changed it to .ESM form, the changes i made to the debris and subsequently, the door behind it, is no longer changed. It appears exactly like it did before I changed anything. The only change between the .ESP and the .ESM was that it was changed into an esm through FOMM's plugin editor.

 

What I am wondering, is, what can I do to fix this, or, if in fact, is it fixable?

 

Bob

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I made a mod that moves the 2 rooms outside of the rivet city marketplace. The lower room is moved down quite a bit, and the metal debris and chalk board that were in front of the door is also moved down. The upper room, I moved up about 5 inches (just enough to clear a new hallway I put in). When the mod is in .ESP form, everything is fine, however, when I changed it to .ESM form, the changes i made to the debris and subsequently, the door behind it, is no longer changed. It appears exactly like it did before I changed anything. The only change between the .ESP and the .ESM was that it was changed into an esm through FOMM's plugin editor.

 

What I am wondering, is, what can I do to fix this, or, if in fact, is it fixable?

 

Bob

 

Well I'm taking a stab here...but I had the same problem when I moved items in the .esp and they didn't follow. I simply deleted the objects that didn't move....and then replaced it again. That fixed it for me. Hopefully the same for you.

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*facepalm* Don't do that.

 

 

Changing the esm flag is not the only change that you need to do, if you're changing vanilla items, you need to re-create the proper ONAM records or the change won't take place ingame. This is done automagically by fo3edit's masterupdate feature.

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*facepalm* Don't do that.

 

Was just a suggestion. After re-reading I haven't converted an .esp to an .esm my response was just in general when moving items around in the .esp file and them not moving in game. Re-loading the GECK or deleting replacing the item has fixed it for me.

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Deleting stuff can bring a wide variety of problems. Never delete stuff to be sure.

 

Clutter and otherwise physics-affected items won't move if they have already been generated by the game in the past until the cell resets, static items will move immediately.

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Deleting stuff can bring a wide variety of problems. Never delete stuff to be sure.

 

Clutter and otherwise physics-affected items won't move if they have already been generated by the game in the past until the cell resets, static items will move immediately.

 

I see where you coming from...mine was more of a reference to my own created space and ID's which I wouldn't think would cause any problems.

 

I have limited mod experience...and as to not further derail the original post. Listen to TGBlank :)

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*facepalm* Don't do that.

 

 

Changing the esm flag is not the only change that you need to do, if you're changing vanilla items, you need to re-create the proper ONAM records or the change won't take place ingame. This is done automagically by fo3edit's masterupdate feature.

 

Thanks for this one. I had briefly forgotten about FO3Edit.

 

Bob

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