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Zbrush, Converting textures, custom sculpts


loboda08

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Hey guys!

Im just coming back onto the skyrim mod scene since Oldrim (now on SE) and i was hoping some experienced people here could help me out with few things.

I mostly do things for Daz genesis models--Custom morphs, hairs, skin ect...But i would like to do this for skyrim as well...however i cant seem to find any info on how to create custom morphs for the bodies/faces. Namely, i cant figure out how to export the bodies, faced, or schlongs to be able to sculpt them and convert textures to their uv as well (nifskope export doesnt work for se files, none of the blender plugins have worked for me either)

If anyone has any info or can guide me on this it would be much appreciated! smile.gif

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As suggested above ( thank you!) , I am able to export the tri and nifs as OBJs in Outfit studio, which will at least allow me to do some texturing, however, im still unsure as to how to make my sculpts into morph shapes for skyrim. If anyone can advise on that?

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  • 1 month later...

This is something that interests me also. I was thinking about exporting to object format in nifskope and then importing into zbrush.

 

You could then using zbrush features like polypaint and spotlight to create textures and as long as you don't change the uv mapping and the size on the textures is correct for them game it should work? That said I haven't tried it yet. I have exported the textures to photoshop in the past and created textures that way but it would be nice to have access to a 3d paint tool.

 

That said I wasn't planning on doing skin textures more likely to be statics and clothing.

 

I was just reading somewhere else on the forum that the body system is reliant on a small and large mesh and then the body slider is used to change sizes between the two meshes. This is a very different process to morphing a character in Daz with genesis where you morph the original mesh and load it to the original mesh as custom morph that you can access from parameters.

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