Jump to content

Pendraia

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Pendraia

  1. Hi I recently downloaded this modders resource by Berticus0001 from here. Fully Collisioned Free-Standing Stairs-36756- Unfortunately there isn't a readme and it seems to have been removed from the downloads here. I would like to get in touch with the modder who created this so I can find out what the permissions are. Can anyone help? thanks Pen
  2. This is something that interests me also. I was thinking about exporting to object format in nifskope and then importing into zbrush. You could then using zbrush features like polypaint and spotlight to create textures and as long as you don't change the uv mapping and the size on the textures is correct for them game it should work? That said I haven't tried it yet. I have exported the textures to photoshop in the past and created textures that way but it would be nice to have access to a 3d paint tool. That said I wasn't planning on doing skin textures more likely to be statics and clothing. I was just reading somewhere else on the forum that the body system is reliant on a small and large mesh and then the body slider is used to change sizes between the two meshes. This is a very different process to morphing a character in Daz with genesis where you morph the original mesh and load it to the original mesh as custom morph that you can access from parameters.
  3. Thanks for the info I'm in a similar place just returning to Skyrim after a long time away from it.
  4. Different name but might be of interest to you. https://www.nexusmods.com/morrowind/mods/50531
  5. I know this is an old post but as I found it looking for answers on another question I thought it might be useful to mention uvmapper classic here http://www.uvmapper.com/downloads.html for others who are looking for a solution for uv's. Its a free uv mapping program and fairly easy to use. If like me Blender makes your head melt. One of the best uv mapping programs is uv layout but it has a cost attached. Most 3D modelling programs also normally have a uv mapping function...
  6. Great to see Sorcha's mod still being downloaded. In regards to hairstyles do you have a pic of it? There were some hairs around that time that were ripped off from Poser and had to be removed iirc.
  7. No problem...I just reinstalled Nifskope 2 and had the same issue. I knew it was something simple...but couldn't remember what, so I just helped myself with this post also.
  8. I would like more info on this also. I managed to get textures to work no problems. However not all meshes show up in the viewing area? I would like to verify that it is intended to work with Morrowind meshes or if I need to install an older version for Morrowind? Note: I worked out why clothing wasn't showing up. The Bone Icon at the top of the screen was clicked on. When I clicked it off the clothing appeared.
  9. Anyone used either Zbrush or Silo for creating models for Skyrim? if so are there any tutorials out there?
  10. Hi, first thanks for the info on how to set up Multiple master files. I have that working but I'm still getting some error messages, it works when I click yes to all but I'm wondering if this is normal? I know that it used to happen with some of the previous elder scroll games, just not sure if it's supposed to be happening here. Also if it is normal do I need to clean any mods prior to release if I'm using all 3 dlc's? thanks for help... Pen
  11. Thanks for the response...I've only just starting playing Skyrim again and I'm still sorting through which mods to use. I haven't yet gotten around to looking at lighting mods. I will have to check out both those mods. I understand that lighting can be difficult and can even be affected by monitor settings, again thanks for listening and responding. Pen
  12. Great idea...I'm looking forward to seeing where you go with this.
  13. Hi, I had a look at the video and there is some really nice features. Love the working sinks, baths and toilet. One piece of constructive criticism (please remember this is coming from the point of view of being older my eyes aren't as good as they once were) I would personally prefer a lighter environment. I love the idea of toggle-able candles but I would like to see either more candles so it isn't so dark or more distant light. I get that you are possibly trying to be true to lore by having it just the candles but it would make it difficult(at least for me) to navigate. Again, I love what you have done...gardens are nicely laid out. Certainly one I will be watching.
  14. I used FO3 Archive Utility and that worked on meshes and textures.
×
×
  • Create New...