wazwolf Posted December 13, 2013 Share Posted December 13, 2013 I'm trying to alter an existing mod with Creation Kit. I'm doing facial changes, skin color, and default clothing/inventory. Before, I tried using NPC Editor, but it didn't work (since I was making another .esp of an .esp and causing logic conflicts I assume). I'm a noob still and no clue how to resolve conflicts. But my changes I want (the facial sliders) are stored in my new .esp. (the facial changes worked, but deleted his AI and voice acting, which I never touched)Is there a way to import those changes (from NPC Editor) into Creation Kit? Creation Kit seems to want a .npc file, and I don't know what I need to do to convert. I also need some guidance about NPC clothing. In Creation Kit, the NPC 'Default Outfit' option, how is that different from the NPC 'Inventory'? I'm wanting my character to be clothed but also switch out armors. When I messed with these options in NPC Editor (not Creation Kit), it made some odd happenings. But again, that was probably caused due to my conflicts.I'm actually editing the mod this time, to avoid having redundant information, but the tutorial isn't getting into specifics. Anyone able to toss knowledge my way, feel free. Thanks! Link to comment Share on other sites More sharing options...
Jokerine Posted December 13, 2013 Share Posted December 13, 2013 If you need an .npc file, here you can find a tutorial about saving those if you need to store your player character's face. And about the outfits, if I recall correctly, the default outfit is what they wear in their free time. So, for instance, I gave one custom follower I made an outfit that had Jarls' Clothes, but I didn't give him any armor in his inventory in the CK, just weapons. I gave him armor in the game instead, with the usual dialogue option. So when he's around his house he wears his clothes, but when I ask him to follow, he equips his armor instead. I'm not an expert, but that's how I did it and it works, so hopefully that at least sets you on the right path. Good luck! Link to comment Share on other sites More sharing options...
wazwolf Posted December 13, 2013 Author Share Posted December 13, 2013 Oh thank you so much. This is perfect. I can't wait to try. This way, I can select any NPC and make a file for it.... nice!For the armor issue, thanks as well. I was indecisive. My original attempt to make a mod to change a mod caused conflicts, and at one point I spawned two of the NPC. The original was 100% intact (voice and scripts) but had my new changed hair color (but default hair) and would never change his farm shirt. The clone had the changed looks, was mute and dumb, naked, but would wear anything I gave him. lol. My brain was having trouble wrapping around why it split in half like that. Now I'm directly altering the mod. No more conflicts. Link to comment Share on other sites More sharing options...
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