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Making a Companion Go to your Player Home
Jokerine replied to Artecus's topic in Fallout New Vegas's GECK and Modders
As far as I know, for that kind of feature you'd have to either edit dialogue or add new dialogue lines for each companion with result scripts telling them to stay at this shack when dismissed, which can be quite tricky if you're messing with default NPCs. It may be possible to use some conditions in the dialogue to try and work your way around it, but I don't really think it would be a good project for a beginner I'm afraid :( Good luck nonetheless! :)- 14 replies
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- player home
- companion
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In response to post #54682783. I loved the end of your post! Thank you, I needed a smile this morning. Kudos #Vape :)
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In response to post #54671943. #54672703, #54677478 are all replies on the same post. I personally understand that maintaining two different versions of the site may be too much work, and this will probably be an "adapt or die" situation. But, well, if the site is switched over for good and we're all forced to use the new redesign I'll most likely stop using the site altogether, or only visit very, very rarely. I have a choice in this matter, thankfully. I'll just take death :laugh:
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In response to post #54660448. It took me a while to figure out how to reply, but I gotta say I agree. Having a lot of trouble with this.
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Oh no... :(
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wilianto92 banned. Reason for the ban Non-Steam copy of Skyrim Special Edition. All legitimate PC copies of Skyrim Special Edition require Steam. Please offer proof of purchase in your unban request if you wish to return. For more information, our Terms of Service can be found here. Reference post
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Have you tried this?
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How to heal the player via dialog?
Jokerine replied to bananakillerBRO's topic in Fallout New Vegas's GECK and Modders
Similar to what madmongo said, if it's just HP you're after, just use "Player.ResetHealth" in the dialogue's result script. -
kave2017 banned. Reason for the ban Spam account. Reference post