greekrage Posted February 25, 2023 Share Posted February 25, 2023 (edited) Is there something i have to do to get an element on a model that is supposedly glass to work correctly when assigning textures later ?I have zero experience on this issue but today i had to deal with it because a model im doing has glass windows... Forgot to mention that in nifskope the glass looks ok but doesnt show in game... Edited February 25, 2023 by greekrage Link to comment Share on other sites More sharing options...
greekrage Posted February 25, 2023 Author Share Posted February 25, 2023 here it is in nifskope...the glass is clearly visible.. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 26, 2023 Share Posted February 26, 2023 Can't remember having any issues myself. Use BSEffectShader material and assign the bgem texture to it and add the appropriate source texture dds file. Then tweak the falloff and other values in nifskope. Link to comment Share on other sites More sharing options...
South8028 Posted February 26, 2023 Share Posted February 26, 2023 https://disk.yandex.ru/d/40MfcWDPAArl6APlain glass. As a texture bsEffectFx negative. The darker the texture area, the more transparent. Those if you need, for example, scratches on glass, then the scratches are white, the glass is dark. You can make transparent light, you can assign the color of the glass, you can animate. Link to comment Share on other sites More sharing options...
greekrage Posted February 26, 2023 Author Share Posted February 26, 2023 https://disk.yandex.ru/d/40MfcWDPAArl6APlain glass. As a texture bsEffectFx negative. The darker the texture area, the more transparent. Those if you need, for example, scratches on glass, then the scratches are white, the glass is dark. You can make transparent light, you can assign the color of the glass, you can animate.WOW... Very helpful.... Thank you !! Link to comment Share on other sites More sharing options...
greekrage Posted February 26, 2023 Author Share Posted February 26, 2023 Finally...This was all that was missing from 2 of my models... I set it up in 3dsmax and it was ready in nifskope as well... (no extra textures need to be assigned since the texture in the source.. ) Thanks again South ..Youre a life saver.. Link to comment Share on other sites More sharing options...
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