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Moding a mod or starting from the start


Huggyd37

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I am really new to all this moding stuff and really just toying around, I havn't even installed the creation kit yet. But I was wondering, I am using the Dwemer Armory mod and I think the creator did a super job with it. I do have some other ideas that I would like to try (making it smaller and more organized to my liking basiclly)

Now with that being said, all the items I currently have stored in the Dwemer Armory, do I have to remove them and place them at the house I built in the game to keep them safe if I try to edit that mod..... (can one even edit a mod that one didn't make) Would it be easier to just start building my own armory?? just uncheck the Dwemer armory from the Nexus Mod Manager and start play with this creation kit?

 

An input in this would be helpful, Again I am just toying with the idea and just starting out.

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You can certainly edit someone elses mod. I would definitely move all your gear to a safe home just in case but you shouldn't lose anything unless you delete containers.

 

The only trouble you might have is if the Dwemer Armory mod uses any custom scripts and if the author hasn't included the source files for those scripts. I've never used that mod so I don't know if it does have scripts.

 

You should also get permission from the author if you indend to share your modified version.

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