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MMM-RC 2 Question


Jetas

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Hello, i've been using MMM-RC2 mod for quite some time now and i have to say im impressed with all the work done but i seem to have a problem wich i believe to be simple o resolve, although i can't do it personally :P

 

From what i see while playing the game, the new creatures work like a charm but altough i have the esp "Increased increased spawns" loaded, i haven't noticed any diference in enemy spawn rate, not even with Ghouls Rampage... at least not like the ones shown in these SS:

 

http://www.fallout3nexus.com/downloads/ima...-1232708472.jpg

http://www.fallout3nexus.com/downloads/ima...-1240179256.jpg

http://www.fallout3nexus.com/downloads/ima...-1239570290.jpg

http://www.fallout3nexus.com/downloads/ima...-1235495852.jpg

 

Here i send a pic of my Mod load order, hoping it can be of any help. I have to say i followed the Readme, i use FOMM, i use Archive Invalidation Invalidated AND i waited those 4 days in a place without any NPC (and abandoned home somewhere).

 

Thanks in advance.

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Nope, that plugin overrides stuff in the main .esm file, then the other plugins override the .esp, so the plugins need to be AFTER both Mart's Mutant Mod.esp and .esm. So what's happening is Increased Increased Spawns is being read, the game thinks 'oho, we need LOTS of monsters here ahaha' but then it reads the main plugin file (Mart's Mutant Mod.esp) and thinks 'but wait, this is overriding the previous plugin, so actually I only need to spawn the regular amount'. Hence, you never get the increased spawns.
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