Jetas Posted June 1, 2009 Share Posted June 1, 2009 Hello, i've been using MMM-RC2 mod for quite some time now and i have to say im impressed with all the work done but i seem to have a problem wich i believe to be simple o resolve, although i can't do it personally :P From what i see while playing the game, the new creatures work like a charm but altough i have the esp "Increased increased spawns" loaded, i haven't noticed any diference in enemy spawn rate, not even with Ghouls Rampage... at least not like the ones shown in these SS: http://www.fallout3nexus.com/downloads/ima...-1232708472.jpghttp://www.fallout3nexus.com/downloads/ima...-1240179256.jpghttp://www.fallout3nexus.com/downloads/ima...-1239570290.jpghttp://www.fallout3nexus.com/downloads/ima...-1235495852.jpg Here i send a pic of my Mod load order, hoping it can be of any help. I have to say i followed the Readme, i use FOMM, i use Archive Invalidation Invalidated AND i waited those 4 days in a place without any NPC (and abandoned home somewhere). Thanks in advance. Link to comment Share on other sites More sharing options...
MechanicalPirate Posted June 1, 2009 Share Posted June 1, 2009 You are loading Mart's Mutant Mod.esp after the other .esps. If you put it directly after Mart's Mutant Mod.esm it should be fine. Hope this helps! Link to comment Share on other sites More sharing options...
Jetas Posted June 1, 2009 Author Share Posted June 1, 2009 hum, i thought that the Mart's Mutant Mod.esp was supposed to be after all the plugins... but maybe thats it, ill get back to you when i get home. thanks man. Link to comment Share on other sites More sharing options...
Deleted1084753User Posted June 1, 2009 Share Posted June 1, 2009 Nope, that plugin overrides stuff in the main .esm file, then the other plugins override the .esp, so the plugins need to be AFTER both Mart's Mutant Mod.esp and .esm. So what's happening is Increased Increased Spawns is being read, the game thinks 'oho, we need LOTS of monsters here ahaha' but then it reads the main plugin file (Mart's Mutant Mod.esp) and thinks 'but wait, this is overriding the previous plugin, so actually I only need to spawn the regular amount'. Hence, you never get the increased spawns. Link to comment Share on other sites More sharing options...
Jetas Posted June 1, 2009 Author Share Posted June 1, 2009 ok, when i get home ill try it. Ima working now, thanks for both help. Link to comment Share on other sites More sharing options...
Jetas Posted June 1, 2009 Author Share Posted June 1, 2009 ok, the problem was in the mod load order. its working... and made me scared, god damn subway filled with 92381312834912834 ghouls >_> FM, close please!!! Link to comment Share on other sites More sharing options...
Deleted1084753User Posted June 2, 2009 Share Posted June 2, 2009 Yep, not for nothing does the readme tell you to make sure you're packing nukes if you use feral ghoul rampage along with increased increased spawns ;) Link to comment Share on other sites More sharing options...
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