delfe38 Posted March 5, 2023 Share Posted March 5, 2023 Could some generous dragonborn please make some kind of mod that removes the shield on durandal's cloak from the amazing BDOR pack ? (ps sorry if i'm doing this wrong it's my 1st time posting a request and english isn't my native language) Link to comment Share on other sites More sharing options...
scorrp10 Posted March 5, 2023 Share Posted March 5, 2023 1. Get and install NifScope.2. Not sure which mod organizer you use. For Vortex, right-click BDOR Pack in your mod list, choose 'Open in File Manager' 3. Go meshes\BDO Durandal, and open BDOR_Durandal_Cloak.nif using NifScope4. Expand the root tree (click arrow next to NiNode - SceneRoot)5. In the list you want to select 'BSTRiShape BDORDurandalCloakShield_1', and press 'Ctrl +Del'6. Same for 'BSTRiShape BDORDurandalCloakShield'.7. Optional, but highly recommeended: Go Spells-Optimize-Remove Bogus Nodes, and Spells-Optimize - Remove Unused Strings. 8. Go File - Save, close NifScope.9. In Vortex, click 'Deploy Mods'. When displayed in your inventory or dropped on ground, the cloak will still have the shield. But when worn, shield will be gone. Link to comment Share on other sites More sharing options...
delfe38 Posted March 6, 2023 Author Share Posted March 6, 2023 WOW okay i'll try thanks !I did want to figure out how to do it myself but although i'm kinda fluent in english the language barrier always discouraged me... Link to comment Share on other sites More sharing options...
delfe38 Posted March 6, 2023 Author Share Posted March 6, 2023 (edited) It worked ! thank you SO MUCH for the clear and simple explanations ! Now i'll be able do this on other mods i guess ^^Just to be sure, if i want to remove the leather straps too i guess i need to :1. 'ctrl + del' the 'BSTRiShape BDORDurandalCloakBelt'2. repeat step 7 ?BTW for my knowledge what does step 7 do ? edit : i was too eager to try so i just did it, worked perfectly thanks again for the explanations mate ! Edited March 6, 2023 by delfe38 Link to comment Share on other sites More sharing options...
scorrp10 Posted March 6, 2023 Share Posted March 6, 2023 Step 7 'cleans up' the .nif, removing unnecessary stuff. (I.e. defined skeleton nodes that no vertices are weighted to) Initial file size: 355K.Minus the shield: 292KOptimized: 234K Mesh takes less space in memory and loads faster since engine does not need to read and process the junk. As an aside... In NifScope: Options - Settings - Resources tab.Under 'Paths' add your '...\Skyrim Special Edition\Data folder.Under 'Archives' - click 'Add archives' and, browse to your SSE Data folder, and add Skyrim - Textures0.bsa through Skyrim-Textures8.bsa. Link to comment Share on other sites More sharing options...
delfe38 Posted March 13, 2023 Author Share Posted March 13, 2023 thanks for all that mate, i really appreciate you took the time to explain :) Link to comment Share on other sites More sharing options...
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