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Trying to make skill book mod


amokrun1

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I would like to make a mod that changes the skill book system. Each book will be levelled up to four levels, and what that means is that you cannot read or "consume" a skill book unless you've read the skill book before it first. So, if you find Duck and Cover! level 3 but have not found the level 1 yet, you'll have to wait until the latter has been acquired to gain the benefits of the former.

 

If you are familiar with Fallout 3 Wanderer's Edition, there was a similar system. Books would not be readable unless your skill was high enough. If I cannot find a solution here, I may have to look through FWE but I'd rather not reinstall Fallout 3 just to poke through mods.

 

I imagine a script would need to be attached, and I am woefully inept at scripts. Can anyone offer any suggestions?

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The easiest way I can imagine is recipe system. This would add to skills or stats alone.

 

Collect 3 book BasicSkill, AdvanceSkillBook can be made from BasicSkill and ExpertSkillBook can be made from AdvanceSkillBook

Eat one BasicSkill

Use two BasicSkill to make 2 AdvanceSkillBook

Eat one AdvanceSkillBook

Use that one AdvanceSkillBook to make one ExpertSkillbook

Eat that ExpertSkillBook

 

Recipe AdvanceSkillBook only appear if having BasicSkill book in inventory

 

Recipe ExpertSkillBook only appear if having AdvanceSkillBook book in inventory

 

That's the simplest way we can do without involving scripts~

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If you want stricter requirement you can set a perk system which shown in perk tab only

BasicSkillBook upon eating would bestow Perk Basic

AdvanceSkillBook upon eating would bestow Advance Perk

ExpertSkillBook upon eating would bestow Expert Perk

 

A simpler variant would be 1 separate object effect come with 3 items that will go active if item in inventory. Since it's same effect, the effect would stack. You wont be having 3 different name but that's still simple enough~ This will only show in Effect tab.

Edited by laclongquan
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The simplest way I could see it working is for each book to give the player a "note" when read, and for the sequential books to have a script that checks if the player has that previous book's note or not.

 

If it comes back that the player has the note, then the activate would function like a skill book. If it comes back that they don't have that required note, a pop up would show "you're not ready for this advanced material yet", or something to that effect.

Edited by sullyvanj93
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