amokrun1 Posted March 5, 2023 Share Posted March 5, 2023 I would like to make a mod that changes the skill book system. Each book will be levelled up to four levels, and what that means is that you cannot read or "consume" a skill book unless you've read the skill book before it first. So, if you find Duck and Cover! level 3 but have not found the level 1 yet, you'll have to wait until the latter has been acquired to gain the benefits of the former. If you are familiar with Fallout 3 Wanderer's Edition, there was a similar system. Books would not be readable unless your skill was high enough. If I cannot find a solution here, I may have to look through FWE but I'd rather not reinstall Fallout 3 just to poke through mods. I imagine a script would need to be attached, and I am woefully inept at scripts. Can anyone offer any suggestions? Link to comment Share on other sites More sharing options...
laclongquan Posted March 7, 2023 Share Posted March 7, 2023 (edited) The easiest way I can imagine is recipe system. This would add to skills or stats alone. Collect 3 book BasicSkill, AdvanceSkillBook can be made from BasicSkill and ExpertSkillBook can be made from AdvanceSkillBook Eat one BasicSkillUse two BasicSkill to make 2 AdvanceSkillBook Eat one AdvanceSkillBook Use that one AdvanceSkillBook to make one ExpertSkillbookEat that ExpertSkillBook Recipe AdvanceSkillBook only appear if having BasicSkill book in inventory Recipe ExpertSkillBook only appear if having AdvanceSkillBook book in inventory That's the simplest way we can do without involving scripts~-------If you want stricter requirement you can set a perk system which shown in perk tab onlyBasicSkillBook upon eating would bestow Perk BasicAdvanceSkillBook upon eating would bestow Advance PerkExpertSkillBook upon eating would bestow Expert Perk A simpler variant would be 1 separate object effect come with 3 items that will go active if item in inventory. Since it's same effect, the effect would stack. You wont be having 3 different name but that's still simple enough~ This will only show in Effect tab. Edited March 7, 2023 by laclongquan Link to comment Share on other sites More sharing options...
amokrun1 Posted March 8, 2023 Author Share Posted March 8, 2023 No, I don't want to have to craft anything. I still want to be able to find the skill books in the world. Link to comment Share on other sites More sharing options...
sullyvanj93 Posted March 9, 2023 Share Posted March 9, 2023 (edited) The simplest way I could see it working is for each book to give the player a "note" when read, and for the sequential books to have a script that checks if the player has that previous book's note or not. If it comes back that the player has the note, then the activate would function like a skill book. If it comes back that they don't have that required note, a pop up would show "you're not ready for this advanced material yet", or something to that effect. Edited March 9, 2023 by sullyvanj93 Link to comment Share on other sites More sharing options...
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