Hero725 Posted March 6, 2023 Share Posted March 6, 2023 So i'm making a retexture for this mod (https://drive.google.com/drive/folders/1GZBFxkxkQNygqBYHah2dnCMtWRhtz9H2) When i generate a normal map for the new textures, it make the armor glossy https://i.imgur.com/JK2KJ3d.jpg I've tried multiple compression format, generating with Nvidia texture tools https://i.imgur.com/RVc9mN0.png Any idea why ? https://i.imgur.com/H37KwgQ.png Link to comment Share on other sites More sharing options...
scorrp10 Posted March 6, 2023 Share Posted March 6, 2023 Alpha channel in the normal texture is specular. all-white alpha = super shiny/glossy. all-black alpha = 100% dark, non-reflective. For leather, I would set alpha to like darkish-gray (0x5f5f5f or something.) Here is an example from my recent mod. Glossier/shinier leather has lighter alpha, darker grainier leather almost black, shiny metal bits almost white. Link to comment Share on other sites More sharing options...
Hero725 Posted March 6, 2023 Author Share Posted March 6, 2023 Ooh i see, thank you for your help Link to comment Share on other sites More sharing options...
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