StDrake Posted March 6, 2023 Share Posted March 6, 2023 (edited) Didn't want to use mods other than USSEP for my first run, but the rarity of curios overwhelmed me and so I come here for help.Although I'd ask for the help to be balanced - so I'd rather not use mods adding fortify enchanting enchantments (which would just lead to a simple loop) I'd prefer a trader to sell things to make upgrading and enchanting gear easier - simplest if said trader would just sell +127% fortify enchanting potions - the best obtainable without exploits according to UESP. Some slightly weaker variants like 80% would be sufficient as well. And just so it's not that simple it would be nice to lock that trade possibility behind a quest - just a simple one to test if the player already has enough skill that he could make such a potion themselves..after grinding caravans for those rare curio ingredients long enough. Is it possible for a quest to require skill levels or particular enchantments on an item?Call the trader the Stubborn Argonian Alchemist or something like that for flavour in case other people would like to make use of it as well. Is that a lot to ask for? Edited March 6, 2023 by StDrake Link to comment Share on other sites More sharing options...
CaptTBuster Posted March 8, 2023 Share Posted March 8, 2023 i agree. although maybe also let them be a fence for stolen goods as i find myself annoyed always traveling to riften to sell stolen goods Link to comment Share on other sites More sharing options...
Sovrath Posted March 8, 2023 Share Posted March 8, 2023 (edited) Didn't want to use mods other than USSEP for my first run, but the rarity of curios overwhelmed me and so I come here for help.Although I'd ask for the help to be balanced - so I'd rather not use mods adding fortify enchanting enchantments (which would just lead to a simple loop) I'd prefer a trader to sell things to make upgrading and enchanting gear easier - simplest if said trader would just sell +127% fortify enchanting potions - the best obtainable without exploits according to UESP. Some slightly weaker variants like 80% would be sufficient as well. And just so it's not that simple it would be nice to lock that trade possibility behind a quest - just a simple one to test if the player already has enough skill that he could make such a potion themselves..after grinding caravans for those rare curio ingredients long enough. Is it possible for a quest to require skill levels or particular enchantments on an item?Call the trader the Stubborn Argonian Alchemist or something like that for flavour in case other people would like to make use of it as well. Is that a lot to ask for? I might be able to put this together. While a full blown quest might be a tall order, I think I can make it so that some dialogue only appears if you have a certain skill level in enchanting or "whatever." What I might do is to have a front man like I do in my mod and then the regular vendor. If you can get by the front man then you can use the vendor. I'll try to make it as entertaining as my vendor so it's "worth the trip." I am a bit busy but I could see if I can have this done at the end of next weekend. Where should this vendor have their shop? Edited March 8, 2023 by Sovrath Link to comment Share on other sites More sharing options...
StDrake Posted March 9, 2023 Author Share Posted March 9, 2023 i agree. although maybe also let them be a fence for stolen goods as i find myself annoyed always traveling to riften to sell stolen goodsDoing quests for Delvin and Vex gradually unlocks fences in other towns and at some time Khajit caravans start featuring an additional trader serving as a fence. All that in vanilla Link to comment Share on other sites More sharing options...
StDrake Posted March 9, 2023 Author Share Posted March 9, 2023 Didn't want to use mods other than USSEP for my first run, but the rarity of curios overwhelmed me and so I come here for help.Although I'd ask for the help to be balanced - so I'd rather not use mods adding fortify enchanting enchantments (which would just lead to a simple loop) I'd prefer a trader to sell things to make upgrading and enchanting gear easier - simplest if said trader would just sell +127% fortify enchanting potions - the best obtainable without exploits according to UESP. Some slightly weaker variants like 80% would be sufficient as well. And just so it's not that simple it would be nice to lock that trade possibility behind a quest - just a simple one to test if the player already has enough skill that he could make such a potion themselves..after grinding caravans for those rare curio ingredients long enough. Is it possible for a quest to require skill levels or particular enchantments on an item?Call the trader the Stubborn Argonian Alchemist or something like that for flavour in case other people would like to make use of it as well. Is that a lot to ask for? I might be able to put this together. While a full blown quest might be a tall order, I think I can make it so that some dialogue only appears if you have a certain skill level in enchanting or "whatever." What I might do is to have a front man like I do in my mod and then the regular vendor. If you can get by the front man then you can use the vendor. I'll try to make it as entertaining as my vendor so it's "worth the trip." I am a bit busy but I could see if I can have this done at the end of next weekend. Where should this vendor have their shop?How about adding them as a coworker to Arcadias Cauldron? Or some other already exising alchemist shop that only has one NPC running it Link to comment Share on other sites More sharing options...
Sovrath Posted March 10, 2023 Share Posted March 10, 2023 Didn't want to use mods other than USSEP for my first run, but the rarity of curios overwhelmed me and so I come here for help.Although I'd ask for the help to be balanced - so I'd rather not use mods adding fortify enchanting enchantments (which would just lead to a simple loop) I'd prefer a trader to sell things to make upgrading and enchanting gear easier - simplest if said trader would just sell +127% fortify enchanting potions - the best obtainable without exploits according to UESP. Some slightly weaker variants like 80% would be sufficient as well. And just so it's not that simple it would be nice to lock that trade possibility behind a quest - just a simple one to test if the player already has enough skill that he could make such a potion themselves..after grinding caravans for those rare curio ingredients long enough. Is it possible for a quest to require skill levels or particular enchantments on an item?Call the trader the Stubborn Argonian Alchemist or something like that for flavour in case other people would like to make use of it as well. Is that a lot to ask for? I might be able to put this together. While a full blown quest might be a tall order, I think I can make it so that some dialogue only appears if you have a certain skill level in enchanting or "whatever." What I might do is to have a front man like I do in my mod and then the regular vendor. If you can get by the front man then you can use the vendor. I'll try to make it as entertaining as my vendor so it's "worth the trip." I am a bit busy but I could see if I can have this done at the end of next weekend. Where should this vendor have their shop?How about adding them as a coworker to Arcadias Cauldron? Or some other already exising alchemist shop that only has one NPC running it That's a possibility but let's see if you like what I am coming up with. I think it might be unique enough to be enjoyable. Well, as much as you can find going to a "store" to buy a potion "enjoyable." It will be a little different though. :cool: Link to comment Share on other sites More sharing options...
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