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about the "The Daedra Quests"


Aviram

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I heard that there is such thing called daedra quests

my question is: how do i start them? where I need to go and with whom i need to talk?

 

i also wanna know how i start the vampire quests.

 

someone who knows these stuff plz answer me. thx.

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Your best bet is to search for the FAQ on daedric quest but the generally there a a certain number of statues in the shrines that can be activated. When activated they will give you a quest and upon completion you can get some sool items. I recommend if you do any to do azura's her shrine is on, you guessed it, azura's coast. It's fairly easy to do and the reward is very good
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I think you will find the list of sites in spoilers in cmac's pinned thread listing all ancestral tombs, daedric and dwemer ruins etc. To become a vampire you should not have done the main quest to the point where you become immune to disease. If that's the case just get yourself bitten. You will have to choose carefully as to which clan you want to be. The only one that gives you unique artifacts is clan Aundae (light of day mace and darksun shield). Again to find the clan lairs look in the same thread by cmac under ancestral tombs. There are many threads on this if you use the search button.
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Here a little walkthrough for www.uesp.net:

 

Shrine of Clavicus Vile

 

 

This is actually part of an Imperial Legion quest that you get at Fort

Moonmoth. It's the last quest given by the head of the Imperial Legion, Radd

Hard-Heart.

 

Head to Dagon Fel in the far North East. East of the town but very close,

just outside you will find some Dwemer dungeons. One of them is called

Sorkvilds Tower . In the Tower you will fight a guy with a Dwarven Mace and a

Bonemold armor. He's not too tough. Head down to the main room of this very

small dungeon and up a ladder to the upper level. There you will be attacked

by a mage. He has some nasty spells but he's not very tough either. Kill him

and search his body to find the Masque. Masque of Clavicus Vile

Type: Helmet, Heavy Armour

Weight: 15

Armour: 168

Health: 800 / 800

Value: 15000

Constant Effect: +30 Personality

 

 

Shrine of Malacath

 

The shrine is located in the Sheogorath region on the long island West of

Dagon Fel (just West if the Sanctus Shrine island).

 

Talk to Malacath and he will tell you a story about a false elven hero by

the name of Oreyn Bearclaw. Actually, he is no hero at all but was falsly

credited the deeds done by his friend, an orc named Kharag Gro-Khar. Malacath

wants you to destroy Bearclaw's legend by killing the last of his bloodline.

If you do you will receive the Helm of Oreyn Bearclaw as your reward.

 

Head towards Vivec as suggested by Malacath to begin your search for the

descendant. You should be able to find out that the last of Bearclaw's line

is Farvyn Oreyn and that you can find him near Gnaar Mok. Ask some townsfolk

to find out where he is, South of town. Farvyn is fairly easy to kill but his

2 bodyguards are not so be careful. Once you have killed him, return to the

shrine to pick up your reward. Helm of Oreyn Bearclaw

Type: Helmet, Heavy Armour

Weight: 10.0

Armour: 261

Health: 900 / 900

Value: 125,000

Constant Effect:

Fortify Agility 40 Points on Self

Fortify Endurance 40 Points on Self

 

 

Shrine of Azura

 

Travel to Azura's Shrine located at the South East corner of Vardenfall

(also on the game's paper map). Its hard to miss as the entrance is marked by

a very large statue of Azura.

 

Click the statue inside to talk with Azura to find out that she has a

priestess apprentice living in seclusion in the Sheogorath region and that

Sheogorath has sent some Daeadra to disturb the priestess. Azura might say

that the island is North of Dagon Fel, where it is rather to the West of it.

There are 4 islands on the northern most border of the map the second on the

left holds the priestess and the Daedra. You should find the island occupied

by a number of various Daedra including some Ogrim, Atronachs, and Hungers.

Kill all the Daedra you like you really only have to kill the Golden Saint

named Staada near the priestess hut (but dont disturb the priestess). You can

also find Sheogorath's Signet ring on the body of Staada as proof that

Sheogorath has been meddling.

 

Travel back to the Shrine to receive your reward, Azuras star, a reusable

soul gem. Like every soul gem it needs to hold a soul for use and it does not

come with a soul. Azura's Star

Weight: 2.0

 

Value: 2,000,000

 

 

Shrine of Boethiah

 

 

One of the daedra, Boethiah, has a shrine that's more

then a bit tricky to find. Why? Because it's sank to the

ocean floor. North of Hla Oad on an island there's a

daedric ruin. If you check out the ocean a short distance

west and north of the island, you'll find ruined daedric

buildings on the ocean's floor. Amongst them is the

shattered shrine of Boethiah. You can click on boethiah's

head, located a short distance from the rest of the

statue, and initiate the quest.

 

 

 

He wants his shrine rebuilt, and sends you to Caldera to

find a sculptor. Ask around and you'll be directed to a

shopkeeper, who in turn directs you to an orc in Ghorak

Manor across the street from his shop. The orc requires

2000 gold and a copy of a book on the shrine (Boethiah's

Glory, available in Jobasha's rare books) to begin work.

Once he starts, it will take him 45 days to complete.

 

 

 

At that time, head to the rebuilt shrine -- located at

Khartag Point -- and click on the statue. You'll be

rewarded with Goldbrand, a two handed sword with

impressive base damage and some enchantments.

 

 

 

No combat is required for this quest. A first level

character who can scrape together 2000 gold can perform

it easily, allowing access to a rather solid weapon early

on. Goldbrand is far from the best weapon in the game,

but it's certainly better then most.

 

Goldbrand

Type: Long Blade, One Hand

Chop: 10 - 50

Slash: 10 - 45

Thrust: 10 - 25

Speed: 1.50

Dmg Ratio: 75 (120 with spell)

Reach: 1.0

Condition: 4500 / 4500

Weight: 40.0

Value: 150,000

Cast When Strikes

Fire Damage 10 to 30 pts

Charge: 50 / 50

 

 

Shrine of Mehrunes Dagon

 

This small shrine lies in Yasammidan, just west of the Dwemer ruins of

Arkngthunch-Sturdumz, West of Ald Velothi on the coast North og Gnisis. Dagon

is one of the four 'bad' Daedra, which is pretty obvious once you activate

his statue to talk to him. He finally decides that to prove your worth that

you are to retrieve Mehrune's Razor from Alas Ancestral Tomb.

 

The tomb can be found in the center of the Molag Amur mountain range, North

of Molag Mar, and South of the Erabenimsun Ashlander camp. The tomb is small

and you should quickly discover that there is no Razor to be found. All your

attempts bring up is a lowly rusty dagger on the body of Varner Hleras on the

altar. If you return to Mehrunes with this dagger, he will transform it into

the Razor for you. Mehrunes Razor

Type: Short, One Hand

Chop: 12 - 15

Slash: 12 - 15

Thrust: 12 - 17

Speed: 2.5

Dmg Ratio: 42.5 (62.5 with spell)

Reach: 1.0

Condition: 600 / 600

Weight: 6.0

Value: 5,000

Cast When Strikes

Disintegrate Armour 6 to 25 pts

Weakness to Poison 5% for 20 secs

Poison 6 to 20 pts

Charge: 210 / 210

 

 

Shrine of Mephala

 

This shrine can be difficult to find, being hidden in the secret Morag Tong

headquarters in the Storage Area on the Canalworks Area of the Arena Canton

in Vivec. Speak to Taros Dral about sensitive manners . He may not say much

up front, just something about Mephala giving him information which must be

acted upon. If you inquire further, you'll learn that Mephala wishes you to

poison Balyn Omarel, an important member of the guild who has been performing

executions on his own. Dral will supply the Treated Bittergreen Petals to put

in Omarel's food.

 

Omarel can be found in Balmora, on the 2nd floor of the Northernmost house

in the middle rank of structures East of the river. Omarel is wandering

around out front and, if he sees you, the quest will be ruined. In order to

sneak into his house unseen, use the back door found on the roof of the

house. Once inside, activate the cauldron on the West wall to poison it and

escape the same way you entered, being sure not to be spotted by Omarel.

 

Return to Dral and he'll tell you to speak to the shrine. Do so and receive

the Ring of Khajiit as a reward. If you return to Omarel's house, you'll find

him dead on the floor. Ring of Khajiit

Weight: 0.1

Value: 18,000

Cast When Used

Invisibility for 30 secs on Self

Fortify Speed 0 to 20 points for 30 secs on Self

Charge: 265 / 265

 

 

Shrine of Molag Bal

 

 

This shrine can be found in the ruins of Yansirramus, two islands West of

Tel Aruhn (West and a bit

North of Sadrith Mora). Note that you can access the shrine safely, but

exploring any of the side chambers

will likely get you attacked. Bal complains about a lazy Daedra named Menta

Na who has retreated into the

caves of Kora-Dur instead of creating the usual havoc and terror. Molag Bal

gives you a key and asks you

to kill Na to obtain his favour.

 

 

 

Kora-Dur can be found East of the Stronghold of Kogoruhn, far North of the

Red Mountain Crater. The door is

locked tight but fortunately you have a key. You'll find Menta, the

Daedroth, in the innermost chamber. Among

the loot you'll find here is a Daedric Staff. Return to the shrine to

receive your reward of the Mace of Molag Bal.

 

Mace of Molag Bal

Type: Blunt, One Hand

Chop: 3 - 30

Slash: 3 - 35

Thrust: 1 - 4

Speed: 1.30

Dmg Ratio: 45.5

Reach: 1.0

Condition: 4000 / 4000

Weight: 45.0

Value: 25,000

Cast When Strikes

Absorb Strength 1 to 15 pts for 30 secs

Absorb Magicka 1 to 20 pts for 30 secs

Charge: 1500 / 1500

 

 

Shrine of Sheogorath

 

This shrine is easier than most to find, being in the Ihinipalit Shrine in

the Underworks of Vivec's St. Delyn Canton. You may need to take care of the

current occupants to ensure that you have the privacy you need. Activate the

shrine to speak to Sheogorath who wants you to recover the Fork of

Horripilation from a mad hermit near Ald Redaynia, on the long island North

of the main land, and use it to kill a Giant Bull Netch that lives nearby.

 

The hermit is found in Big Head's Shack which is on the island directly

North of Ald Redaynia and should be the North West-most island at the top of

the map. Though the hermit is indeed mad, he is not dangerous, and you can

ask him about the Fork and he'll let you take it. He doesn't say where it is,

but you can find it on the table looking like a large barbecue fork.

 

Now, off to kill this Giant Netch with a large fork...and you wonder why

they call Sheogorath the mad one? The trick is that Sheogorath just said you

had to kill the Netch with it, so just use whatever weapon to beat the Netch

down and use the Fork to finish it off (much easier in the latest patch that

shows the creature's health).

 

Once you kill the Giant Netch, return to the shrine to receive your reward

of the Spear of Bitter Mercy. Spear of Bitter Mercy

Type: Spear, Two Hand

Chop: 1 - 15

Slash: 1 - 15

Thrust: 15 - 60

Speed: 1.00

Dmg Ratio: 37.5

Reach: 1.8

Condition: 2500 / 2500

Weight: 20.0

Value: 130,000

Cast When Used

Reflect 20 to 30 points for 30 secs on Self

Summon Storm Atronach for 30 secs

Charge: 2160 / 2160

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