Aviram Posted March 7, 2005 Share Posted March 7, 2005 I heard that there is such thing called daedra questsmy question is: how do i start them? where I need to go and with whom i need to talk? i also wanna know how i start the vampire quests. someone who knows these stuff plz answer me. thx. Link to comment Share on other sites More sharing options...
Raven7669 Posted March 7, 2005 Share Posted March 7, 2005 Your best bet is to search for the FAQ on daedric quest but the generally there a a certain number of statues in the shrines that can be activated. When activated they will give you a quest and upon completion you can get some sool items. I recommend if you do any to do azura's her shrine is on, you guessed it, azura's coast. It's fairly easy to do and the reward is very good Link to comment Share on other sites More sharing options...
Malchik Posted March 7, 2005 Share Posted March 7, 2005 I think you will find the list of sites in spoilers in cmac's pinned thread listing all ancestral tombs, daedric and dwemer ruins etc. To become a vampire you should not have done the main quest to the point where you become immune to disease. If that's the case just get yourself bitten. You will have to choose carefully as to which clan you want to be. The only one that gives you unique artifacts is clan Aundae (light of day mace and darksun shield). Again to find the clan lairs look in the same thread by cmac under ancestral tombs. There are many threads on this if you use the search button. Link to comment Share on other sites More sharing options...
Morrowind_Master Posted March 7, 2005 Share Posted March 7, 2005 Here a little walkthrough for www.uesp.net: Shrine of Clavicus Vile This is actually part of an Imperial Legion quest that you get at Fort Moonmoth. It's the last quest given by the head of the Imperial Legion, Radd Hard-Heart. Head to Dagon Fel in the far North East. East of the town but very close, just outside you will find some Dwemer dungeons. One of them is called Sorkvilds Tower . In the Tower you will fight a guy with a Dwarven Mace and a Bonemold armor. He's not too tough. Head down to the main room of this very small dungeon and up a ladder to the upper level. There you will be attacked by a mage. He has some nasty spells but he's not very tough either. Kill him and search his body to find the Masque. Masque of Clavicus Vile Type: Helmet, Heavy Armour Weight: 15 Armour: 168 Health: 800 / 800 Value: 15000 Constant Effect: +30 Personality Shrine of Malacath The shrine is located in the Sheogorath region on the long island West of Dagon Fel (just West if the Sanctus Shrine island). Talk to Malacath and he will tell you a story about a false elven hero by the name of Oreyn Bearclaw. Actually, he is no hero at all but was falsly credited the deeds done by his friend, an orc named Kharag Gro-Khar. Malacath wants you to destroy Bearclaw's legend by killing the last of his bloodline. If you do you will receive the Helm of Oreyn Bearclaw as your reward. Head towards Vivec as suggested by Malacath to begin your search for the descendant. You should be able to find out that the last of Bearclaw's line is Farvyn Oreyn and that you can find him near Gnaar Mok. Ask some townsfolk to find out where he is, South of town. Farvyn is fairly easy to kill but his 2 bodyguards are not so be careful. Once you have killed him, return to the shrine to pick up your reward. Helm of Oreyn Bearclaw Type: Helmet, Heavy Armour Weight: 10.0 Armour: 261 Health: 900 / 900 Value: 125,000 Constant Effect: Fortify Agility 40 Points on Self Fortify Endurance 40 Points on Self Shrine of Azura Travel to Azura's Shrine located at the South East corner of Vardenfall (also on the game's paper map). Its hard to miss as the entrance is marked by a very large statue of Azura. Click the statue inside to talk with Azura to find out that she has a priestess apprentice living in seclusion in the Sheogorath region and that Sheogorath has sent some Daeadra to disturb the priestess. Azura might say that the island is North of Dagon Fel, where it is rather to the West of it. There are 4 islands on the northern most border of the map the second on the left holds the priestess and the Daedra. You should find the island occupied by a number of various Daedra including some Ogrim, Atronachs, and Hungers. Kill all the Daedra you like you really only have to kill the Golden Saint named Staada near the priestess hut (but dont disturb the priestess). You can also find Sheogorath's Signet ring on the body of Staada as proof that Sheogorath has been meddling. Travel back to the Shrine to receive your reward, Azuras star, a reusable soul gem. Like every soul gem it needs to hold a soul for use and it does not come with a soul. Azura's Star Weight: 2.0 Value: 2,000,000 Shrine of Boethiah One of the daedra, Boethiah, has a shrine that's more then a bit tricky to find. Why? Because it's sank to the ocean floor. North of Hla Oad on an island there's a daedric ruin. If you check out the ocean a short distance west and north of the island, you'll find ruined daedric buildings on the ocean's floor. Amongst them is the shattered shrine of Boethiah. You can click on boethiah's head, located a short distance from the rest of the statue, and initiate the quest. He wants his shrine rebuilt, and sends you to Caldera to find a sculptor. Ask around and you'll be directed to a shopkeeper, who in turn directs you to an orc in Ghorak Manor across the street from his shop. The orc requires 2000 gold and a copy of a book on the shrine (Boethiah's Glory, available in Jobasha's rare books) to begin work. Once he starts, it will take him 45 days to complete. At that time, head to the rebuilt shrine -- located at Khartag Point -- and click on the statue. You'll be rewarded with Goldbrand, a two handed sword with impressive base damage and some enchantments. No combat is required for this quest. A first level character who can scrape together 2000 gold can perform it easily, allowing access to a rather solid weapon early on. Goldbrand is far from the best weapon in the game, but it's certainly better then most. Goldbrand Type: Long Blade, One Hand Chop: 10 - 50 Slash: 10 - 45 Thrust: 10 - 25 Speed: 1.50 Dmg Ratio: 75 (120 with spell) Reach: 1.0 Condition: 4500 / 4500 Weight: 40.0 Value: 150,000 Cast When Strikes Fire Damage 10 to 30 pts Charge: 50 / 50 Shrine of Mehrunes Dagon This small shrine lies in Yasammidan, just west of the Dwemer ruins of Arkngthunch-Sturdumz, West of Ald Velothi on the coast North og Gnisis. Dagon is one of the four 'bad' Daedra, which is pretty obvious once you activate his statue to talk to him. He finally decides that to prove your worth that you are to retrieve Mehrune's Razor from Alas Ancestral Tomb. The tomb can be found in the center of the Molag Amur mountain range, North of Molag Mar, and South of the Erabenimsun Ashlander camp. The tomb is small and you should quickly discover that there is no Razor to be found. All your attempts bring up is a lowly rusty dagger on the body of Varner Hleras on the altar. If you return to Mehrunes with this dagger, he will transform it into the Razor for you. Mehrunes Razor Type: Short, One Hand Chop: 12 - 15 Slash: 12 - 15 Thrust: 12 - 17 Speed: 2.5 Dmg Ratio: 42.5 (62.5 with spell) Reach: 1.0 Condition: 600 / 600 Weight: 6.0 Value: 5,000 Cast When Strikes Disintegrate Armour 6 to 25 pts Weakness to Poison 5% for 20 secs Poison 6 to 20 pts Charge: 210 / 210 Shrine of Mephala This shrine can be difficult to find, being hidden in the secret Morag Tong headquarters in the Storage Area on the Canalworks Area of the Arena Canton in Vivec. Speak to Taros Dral about sensitive manners . He may not say much up front, just something about Mephala giving him information which must be acted upon. If you inquire further, you'll learn that Mephala wishes you to poison Balyn Omarel, an important member of the guild who has been performing executions on his own. Dral will supply the Treated Bittergreen Petals to put in Omarel's food. Omarel can be found in Balmora, on the 2nd floor of the Northernmost house in the middle rank of structures East of the river. Omarel is wandering around out front and, if he sees you, the quest will be ruined. In order to sneak into his house unseen, use the back door found on the roof of the house. Once inside, activate the cauldron on the West wall to poison it and escape the same way you entered, being sure not to be spotted by Omarel. Return to Dral and he'll tell you to speak to the shrine. Do so and receive the Ring of Khajiit as a reward. If you return to Omarel's house, you'll find him dead on the floor. Ring of Khajiit Weight: 0.1 Value: 18,000 Cast When Used Invisibility for 30 secs on Self Fortify Speed 0 to 20 points for 30 secs on Self Charge: 265 / 265 Shrine of Molag Bal This shrine can be found in the ruins of Yansirramus, two islands West of Tel Aruhn (West and a bit North of Sadrith Mora). Note that you can access the shrine safely, but exploring any of the side chambers will likely get you attacked. Bal complains about a lazy Daedra named Menta Na who has retreated into the caves of Kora-Dur instead of creating the usual havoc and terror. Molag Bal gives you a key and asks you to kill Na to obtain his favour. Kora-Dur can be found East of the Stronghold of Kogoruhn, far North of the Red Mountain Crater. The door is locked tight but fortunately you have a key. You'll find Menta, the Daedroth, in the innermost chamber. Among the loot you'll find here is a Daedric Staff. Return to the shrine to receive your reward of the Mace of Molag Bal. Mace of Molag Bal Type: Blunt, One Hand Chop: 3 - 30 Slash: 3 - 35 Thrust: 1 - 4 Speed: 1.30 Dmg Ratio: 45.5 Reach: 1.0 Condition: 4000 / 4000 Weight: 45.0 Value: 25,000 Cast When Strikes Absorb Strength 1 to 15 pts for 30 secs Absorb Magicka 1 to 20 pts for 30 secs Charge: 1500 / 1500 Shrine of Sheogorath This shrine is easier than most to find, being in the Ihinipalit Shrine in the Underworks of Vivec's St. Delyn Canton. You may need to take care of the current occupants to ensure that you have the privacy you need. Activate the shrine to speak to Sheogorath who wants you to recover the Fork of Horripilation from a mad hermit near Ald Redaynia, on the long island North of the main land, and use it to kill a Giant Bull Netch that lives nearby. The hermit is found in Big Head's Shack which is on the island directly North of Ald Redaynia and should be the North West-most island at the top of the map. Though the hermit is indeed mad, he is not dangerous, and you can ask him about the Fork and he'll let you take it. He doesn't say where it is, but you can find it on the table looking like a large barbecue fork. Now, off to kill this Giant Netch with a large fork...and you wonder why they call Sheogorath the mad one? The trick is that Sheogorath just said you had to kill the Netch with it, so just use whatever weapon to beat the Netch down and use the Fork to finish it off (much easier in the latest patch that shows the creature's health). Once you kill the Giant Netch, return to the shrine to receive your reward of the Spear of Bitter Mercy. Spear of Bitter Mercy Type: Spear, Two Hand Chop: 1 - 15 Slash: 1 - 15 Thrust: 15 - 60 Speed: 1.00 Dmg Ratio: 37.5 Reach: 1.8 Condition: 2500 / 2500 Weight: 20.0 Value: 130,000 Cast When Used Reflect 20 to 30 points for 30 secs on Self Summon Storm Atronach for 30 secs Charge: 2160 / 2160 Link to comment Share on other sites More sharing options...
CrazyGilbert Posted March 13, 2005 Share Posted March 13, 2005 nice, this can help lots of people out instead of asking the same questions. Is this stickied? Link to comment Share on other sites More sharing options...
Peregrine Posted March 13, 2005 Share Posted March 13, 2005 No, but the UESP link he cut/pasted that from should be. Link to comment Share on other sites More sharing options...
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