hereami Posted March 23, 2023 Share Posted March 23, 2023 Makes sense. Though script would be idling 99,9% of time, keyword as well. Possibly, could make it actually Owned by Player instead, wouldn't clutter objects with keywords at least.What do you mean with "idling"? Of course keywords do nothing and nothing cares about keywords it doesn't check for, that's the point. Setting "owned by player on" would mean a PA would become "legit" via the mod, right? So you might say it'd be cluttering that flag by overloading it with unrelated functionality. Flag is always there, while an extra keyword will sit on refs forever for not so worthy reason. Actually, along another OnSit in queue idling (meaning firing without being useful) forever. That's all viable and most likely passes unnoticeable, unless amount might exceed some threshold, just different approach and an attempt of OP to avoid it, i guess. Either way, it just looks weird now, that there's no such native function or condition for GetEditor x,y,z or maybe HasBeenInteracted, while there are HasBeenEaten, TalkedTo and possibly else. Link to comment Share on other sites More sharing options...
PJMail Posted March 24, 2023 Author Share Posted March 24, 2023 @hereami - yes, I am attempting to avoid having to touch Power Armor as my mod is not a PA mod (what I meant by 'unrelated to my mod').I have a PA mod so I am well aware of how to add some sort of 'ownership' keyword etc - and I am also therefore well aware of PA 'mod conflicts'. I always like to minimize the 'conflict area' of my mods. Yes, there is no 'geteditor' - but there is a 'movetoeditor' which will work for me (if it doesn't move it is not mine, if it does - well I planned to move it anyway). Also all unowned PA (locked in a cage etc) is actually flagged as owned by the player from the start (so it isn't stealing) - which is why I can't use that flag. @neingaming - making a requirement that users re-entered every piece of power armor they owned, as part of a Vertibird mod, is just unacceptable to me. Link to comment Share on other sites More sharing options...
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