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lee3310

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Annoyingly it doesn't work like Formlists, and no F4SE extension to compensate.

SSE has extensions but they were not ported to FO4's version so we are stuck.

 

It's why I don't actually like scripted LL injection...

 

I asked about this over a year ago with no takers so had to investigate myself...

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I dont often levellist inject, but when I do use either a persistent script level bDone variable or GlobalVariable with a const script to ensure its only done once to avoid multiple OnQuestInit or other triggers.

If(bDone == false)
   bDone = true
   DoLevelListInjections()
EndIf
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Annoyingly it doesn't work like Formlists, and no F4SE extension to compensate.

SSE has extensions but they were not ported to FO4's version so we are stuck.

 

It's why I don't actually like scripted LL injection...

 

I asked about this over a year ago with no takers so had to investigate myself...

There is still two active F4SE modders i know of, so maybe we can get something similar to "GetNthForm()" for Fo4.

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I dont often levellist inject, but when I do use either a persistent script level bDone variable or GlobalVariable with a const script to ensure its only done once to avoid multiple OnQuestInit or other triggers.

If(bDone == false)
   bDone = true
   DoLevelListInjections()
EndIf

Since i'm planning on injecting more LLs using a repeatable quest, this is what i'm going to do.

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Certainly use script injection - carefully.

 

Not against it being used, just unfortunately there are lots of 'modder resource' LL injection scripts out there people use blindly. And the pitfalls are not highlighted by the scripts author(s).

Thus... Mess...

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