WhyThoOofmas Posted March 25, 2023 Author Share Posted March 25, 2023 (edited) Another approach would be to export the terrain and model the roads for one area as one large NIF, directly onto the terrain.Then cut up the large road piece as required. The general problem with large scale reworking is the absolutely insane amount of time needed.It's simply bonkers. @DiodeLadder yup, I've observed similar 4/6. No idea what is CK's issue with it tho.Isn’t that the truth haha. I knew I would need a team of at least 2 or 3 others before I even started this project. There is absolutely no way I could get it done on my own so my best hope is to work on small areas and make posts until someone gets interested lol. The biggest obstacle really are just the road models. I could do everything else by myself but those roads are so pesky and complicated. Edited March 25, 2023 by WhyThoOofmas Link to comment Share on other sites More sharing options...
niston Posted March 25, 2023 Share Posted March 25, 2023 How are you going to do the buildings?Open them up? Create interiors? Me and two frens worked on a throughout post-postapocalypse overhaul of Concord, which one of the frens started earlier.I suspect there's more than 2 years worth of full time work in the mod.Plus all the work of those who gave permission to reuse their assets.Mod's still far from complete. Not even sure if it'll ever get a public release.But hey: At least there's a bunch of pretty screenshots in my profile, lmao. Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 25, 2023 Author Share Posted March 25, 2023 How are you going to do the buildings?Open them up? Create interiors? Me and two frens worked on a throughout post-postapocalypse overhaul of Concord, which one of the frens started earlier.I suspect there's more than 2 years worth of full time work in the mod.Plus all the work of those who gave permission to reuse their assets.Mod's still far from complete. Not even sure if it'll ever get a public release.But hey: At least there's a bunch of pretty screenshots in my profile, lmao.Whatever buildings are closed or inaccessible will stay like that albeit with proper windows and doors instead of wooden boards. Any buildings you can enter mostly just need material swaps and slight repairs to parts of it and since pretty much every interior is already closed off it’s not too big of a problem. Retextures aren’t a problem since they take like 30 minutes tops to do unless it’s a set ( like the diner which took me a whole week.) Link to comment Share on other sites More sharing options...
lee3310 Posted March 26, 2023 Share Posted March 26, 2023 (edited) Not even sure if it'll ever get a public release.Well, after the huge amount of time spent on it and the hard work (2 years !!!) it would be a shame. Edited March 26, 2023 by lee3310 Link to comment Share on other sites More sharing options...
South8028 Posted March 26, 2023 Share Posted March 26, 2023 If we are just talking about pre-war assets (not necessarily Cambridge), then I recommend looking among free resources. Many times I came across models of entire business districts with skyscrapers and interiors. Adjust scale, make collision, convert textures to dds and assign materials... It would be much bigger and much less work. I remember bethesda art from 14 before fo4 came out. Initially, Boston was not in the style of retrofuturism. He was closer to 80m. Simple multi-storey boxes. It is very long and dreary to redo the gaming Boston. It's boring. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted March 26, 2023 Share Posted March 26, 2023 If you have some screenshots of what you have so far I might sign up. Link to comment Share on other sites More sharing options...
DiodeLadder Posted March 26, 2023 Share Posted March 26, 2023 The biggest obstacle really are just the road models. I could do everything else by myself but those roads are so pesky and complicated. You might want to think about how you can break up the roads, and identify how much can be done with reusable assets and which parts need to be unique. In real life Harvard Sq., you'll find roads aren't just asphalt, and some parts are old style bricks. Parts made of bricks can be used as in-between pieces to cover up road pieces that don't have perfect matching connection, and perhaps that can make it easier to reduce the number of unique pieces needed. Good luck with your project! :smile: Link to comment Share on other sites More sharing options...
pepperman35 Posted March 26, 2023 Share Posted March 26, 2023 Isn't there some procedural tools in 3ds max (possibly plug-ins) that would make life easier. I seem to recall youtube vids where they laid out entire city block and build the up in relatively short amount of time. Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 26, 2023 Author Share Posted March 26, 2023 (edited) There should be some posts on my Nexus Modding profile on the diners and roads i retextured. Edited March 26, 2023 by WhyThoOofmas Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 26, 2023 Author Share Posted March 26, 2023 (edited) This is a good point, however the primary problem is getting the angle and size of the roads perfectly right so that they connect properly. Edited March 26, 2023 by WhyThoOofmas Link to comment Share on other sites More sharing options...
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