Ordoggie Posted June 3, 2009 Share Posted June 3, 2009 Hi Guys, I'm currently running 1.5 and several mods, but I've found two bugs that are kinda annoying with my load order. 1. When a enclave solider loots a slaver the game CTDs, the rest of the loots are okay.2. Transfering Stimpaks into a container or tradeing them causes a CTD. I found the problem in FWE_08_FEATURES, but don't know how to fix. Here is my load order, ANY advice to the load order would be great, and or any ideas where I can fix this bug. [X] Fallout3.esm[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] CRAFT.esm[X] CRAFT - Activation Perk.esp[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] GlobalTravelSystem.esm[X] GTS - The Pitt.esp[X] CALIBR.esm[X] FOOK.esm[X] FOOK Weapons - CRAFT.esp[X] DarNifiedUIF3.esp[X] FWE_FO3_Wanderers_Edition.esm[X] Mart's Mutant Mod.esm[X] Wasteland Whisperer.esp[X] HairPack.esm[X] hair_add_npc.esp[X] sc_lovers_resource.esm[X] sc_wasteland_pimp.esm[X] sc_blackmailing_silver.esp[X] sc_acquiring_mei.esp[X] sc_toying_with_angela.esp[X] sc_wp_captives.esp[X] sc_wp_arefu.esp[X] sc_wp_luring_lucy.esp[X] sc_saving_nova_dep.esm[X] sc_saving_nova.esp[X] sc_wp_saving_nova_bridge.esp[X] Improved Turret Reprogramming.esp[X] Improved Turret Hacking.esp[X] bittercup_comp.esp[X] DTOMRC3.esp[X] BethesdaDefend.esp[X] sc_buying_slaves.esp[X] sc_slaves_stick_around.esp[X] EnclaveCommander-OA.esp[X] BuildableBots v0.3a.esp[X] TenpennyBalcony.esp[X] Item Descriptions Img.esp[X] FOOK.esp[X] FOOK - The Pitt.esp[X] FOOK - Anchorage.esp[X] FOOK - Owned!.esp[ ] FOOK - Tougher Enemies.esp[X] StripClub.esp[X] FOOK - Free Play After MQ.esp[X] FWE_00_QUEST.esp[X] FWE_01_COMBAT.esp[X] FWE_02_COMBAT_II.esp[X] FWE_03_CHARACTER.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FWE_09_OPT_PrimaryNeeds.esp[X] FWE_09_OPT_BookPerks.esp[X] FWE_09_OPT_Bypass Module.esp[X] FWE Compatibility - DLC The Pitt.esp[X] FWE Compatibility - DLC Broken Steel.esp[X] FWE Compatibility - DLC Anchorage.esp[X] FWE Compatibility - FOOK.esp[X] UPP - Pack 1.esp[X] UPP - Beverage Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 2.esp[X] RobCo Certified.esp[X] Gameplay - Gender perks unlocked.esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK + FWE.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-PerksAndStims.esp[X] Phalanx-Obedient-Dogmeat.esp[X] Phalanx-BrokenSteel-Integration.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Broken Steel.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - FOOK + FWE.esp[X] Mart's Mutant Mod - FWE (Primary Needs).esp[X] WastelandMastery.esp[X] Gameplay - MaxLevel255 Eric Custom.esp Link to comment Share on other sites More sharing options...
Ordoggie Posted June 3, 2009 Author Share Posted June 3, 2009 I removed all my mods expect for FWE and found that its just a problem with FWE iteself, but does anyone have any ideas? I'm also still looking for suggestions as well. Link to comment Share on other sites More sharing options...
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