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The game freezes when approaching a high poly head follower


FXNG99

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Many times, freezes like that can come from missing meshes, or bad IDs in the character records. I don't know enough to guide you better, just passing on what I have seen in other threads over time. Maybe try searching the Mod Troubleshooting and/or Mod Talk threads for crashes approaching NPCs.

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Many times, freezes like that can come from missing meshes, or bad IDs in the character records. I don't know enough to guide you better, just passing on what I have seen in other threads over time. Maybe try searching the Mod Troubleshooting and/or Mod Talk threads for crashes approaching NPCs.

Thanks you for your reply.It has now been confirmed that my problem is caused by the lack of a hairline mesh.

Edited by fengxinpikachu
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All relevant meshes (.nifs) should have been baked into the head .nif on export, so that is not an issue. A freeze (or CTD) is nearly always because a morph (.tri) file is wrong or missing.

If any non-vanilla HeadPart that went into a head specifies a .tri, you must make sure that:

1. You duplicate that HeadPart record into your mod.

2. In Actor record HeadParts, make sure your mod's duplicate is used.

3. Amy .tri file referenced by the HeadPart is copied into your mod files and paths in the HeadPart are set accordingly.

4. If head part was renamed, be sure it is renamed the same way in the head .nif

If a HeadPart is an 'Extra' Part, under another part (I.e. 'hairline' under 'hair'), then parent part needs to be duplicated as well, and changed to use extra parts duplicated into your mod.

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