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Star Wars Knights of the Old Republic II


CLB1110

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The remote part was odd, but it was easy since I tried to get my character to the highest level I could so I cleared both maps of storm beasts.

Something I just didn't think to do. Probably because, as a result of sitting on Dxun slaughtering a constantly respawning stream of Sith assassins, I hit the highest level (something ridiculously high like 30, I think) by the time I landed on the last planet. That, and I never expected to be dumped with the control of a floating metal ball that serves no purpose but floating around annoying me.

 

As an answer to the Hanhaar question at the end after you defeat Kreia, you can ask her about the fates of all your companions and all the planets.

Presumably you need to be dark side to ask about him, right? She babbled on about Mira for a while untill I skipped the dialouge and she died. Pah. Not that she ever explained why she saved him from death, kept him alive and then randomely dumped him on Malachor to take out Mira who was wandering around for no reason.

 

What was quite odd I found was that I managed to accidentally side with the General on, er... Onderon, is it? Nevermind, well I sided with him after hearing everyone I talked to rant about how useless the Queen was, ended up killing the Jedi master and then the entire council, and therefore, presumably, followed the dark side ending with all the menacing dialouge lines.

 

The problem? I had light side mastery the whole time and never received a dark side point the entire time, despite butchering my way through 3 Jedi masters. Errr...

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