pepperman35 Posted March 20, 2023 Share Posted March 20, 2023 During Mayor McDonough’s infamous speech “I am not a Synth,” he performs a number of animations (idles perhaps?). Unfortunately, I haven’t been about to decipher how these animations are being called and sequenced. The quest DialogueDiamondCityMayorWallSpeech covers the speech itself but I am not seeing the animations in there. Obviously, I am missing something but what? In a similar vein, the High Confessors speech is equally perplexing. I suspect the animation is tied to the furniture object DLC03ConfessorSpeech but how is it being sequenced with the speech. Having the npc look at various markers is easy enough, but there seems to be a lot more going on in both cases. Hancock’s speech is a bit different as he doesn’t seem to do much in the way of animating. Link to comment Share on other sites More sharing options...
LarannKiar Posted March 20, 2023 Share Posted March 20, 2023 (edited) I'm not at the Creation Kit right now but if it's not called by a script (so it's not an "idle animation"), then it must be either a furniture or a lip file anim. Edited March 20, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
hereami Posted March 20, 2023 Share Posted March 20, 2023 (edited) Interesting, it's like Magnolia, she has different dance unfound among Animations tree. Lip file, curious, it's not about lip sync only? Then possibly Sound\Voice\Fallout4.esm\NPCMMayorMcDonough. I guess hkx is essential animation file, would be weird to have disguised wav in Animations folder.ps. Indeed, seem to have IDs in filename corresponding to Infos, cool then if so. Edited March 20, 2023 by hereami Link to comment Share on other sites More sharing options...
South8028 Posted March 20, 2023 Share Posted March 20, 2023 Perhaps annotations are used? hkx itself can contain annotations for sound, event, facial expression, and who knows what else. Annotations are added to the animation root, in the Graph Editor, in any amount. Link to comment Share on other sites More sharing options...
hereami Posted March 21, 2023 Share Posted March 21, 2023 For Magnolia those are pretty big files, around 1Mb, while Train song is 800K. Should definitely try if there's a player usable dance or something interesting for Mayor. Hopefully, they'll run if placed into Idles. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 21, 2023 Author Share Posted March 21, 2023 (edited) Well, it seems there are numerous hkx files in the Sound\Voice\Fallout4.esm\NPCMMayorMcDonough folder. Not sure what they do at this point. This leads me to think the animation could be built into these. Edited March 21, 2023 by pepperman35 Link to comment Share on other sites More sharing options...
pepperman35 Posted March 21, 2023 Author Share Posted March 21, 2023 Interesting enough, the many hkx file names in the Sound\Voice\Fallout4.esm\NPCMMayorMcDonough folder match the names for various voice lines with the quest DialogueDiamondCityMayorWallSpeech. I would assume that the voice file is included in the hkx file as well as animation stuff. Now if there was an easy way to inspect these files. Link to comment Share on other sites More sharing options...
hereami Posted March 21, 2023 Share Posted March 21, 2023 (edited) Not sure when i happen to test meself. If currently on it, then might try adding paths into loose Idles as AnimationFile and see if runs by NPC.PlayIdle(). Probably, dyn_Activation and RaiderRootBehaviour as usual, at least as first attempt.ps. Probably, files need be duplicated somewhere into Meshes/ folder. Edited March 22, 2023 by hereami Link to comment Share on other sites More sharing options...
niston Posted March 23, 2023 Share Posted March 23, 2023 hkxpack. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 23, 2023 Author Share Posted March 23, 2023 hkxpack.Thanks, I will have to give it a look. There is soooo much to learn within this game. Link to comment Share on other sites More sharing options...
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