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Animation question


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During Mayor McDonough’s infamous speech “I am not a Synth,” he performs a number of animations (idles perhaps?). Unfortunately, I haven’t been about to decipher how these animations are being called and sequenced. The quest DialogueDiamondCityMayorWallSpeech covers the speech itself but I am not seeing the animations in there. Obviously, I am missing something but what?


In a similar vein, the High Confessors speech is equally perplexing. I suspect the animation is tied to the furniture object DLC03ConfessorSpeech but how is it being sequenced with the speech.


Having the npc look at various markers is easy enough, but there seems to be a lot more going on in both cases.


Hancock’s speech is a bit different as he doesn’t seem to do much in the way of animating.


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Interesting, it's like Magnolia, she has different dance unfound among Animations tree. Lip file, curious, it's not about lip sync only? Then possibly Sound\Voice\Fallout4.esm\NPCMMayorMcDonough. I guess hkx is essential animation file, would be weird to have disguised wav in Animations folder.

ps. Indeed, seem to have IDs in filename corresponding to Infos, cool then if so.

Edited by hereami
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Interesting enough, the many hkx file names in the Sound\Voice\Fallout4.esm\NPCMMayorMcDonough folder match the names for various voice lines with the quest DialogueDiamondCityMayorWallSpeech. I would assume that the voice file is included in the hkx file as well as animation stuff. Now if there was an easy way to inspect these files.

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Not sure when i happen to test meself. If currently on it, then might try adding paths into loose Idles as AnimationFile and see if runs by NPC.PlayIdle(). Probably, dyn_Activation and RaiderRootBehaviour as usual, at least as first attempt.

ps. Probably, files need be duplicated somewhere into Meshes/ folder.

Edited by hereami
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