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Simply a Courser that hunts the player. For added sense of dread.


VisseNekku5746

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Hi!
I'm looking for a very simple mod and I can't figure out how to make it.

At bare minimum I'd like a mod that randomly spawns a Courser in the game world. It would try and hunt down the player character. You can kill it but another one would spawn soon after.

In addition I'd wish that they spawn far away from the player and then walk up to them.
And yes indeed I'd love it if they always walk, never run. That way you might see them coming for you in the distance, so you could try and avoid them. Or lay traps if you're so inclined.
Also I'd like it to be a proper buffed up courser for the full Terminator experience. Could be optional files for extra buff courser.
Maybe this would only happen if you vilify the Institute. And they stop coming when you destroy the Institute.

I was inspired by some of Nerbit's challenge videos on YouTube, where he tries to beat the game while being chased by someone. In one case it was Mr. Burke in Fallout 3, in which case he was always walking. And it was terrifying. You never knew how far behind he was. And any time you go into a building, you risk being caught up to.

Thank you for reading the request!

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try terminator mod

Oh I see, "Marked for Termination" is almost what I want. But it does way too much.

It appears to have quests, additional characters and dialogue. And even a companion that you are apparently stuck with. Also the terminator hunting you is modeled after either Nora or Nate, depending on who dies in the beginning.

 

Maybe I'm being picky for wanting something lighter.

But it's really close. Maybe if there's no other option, that mod might scratch that itch.

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Maybe you can use SKK Combat Stalkers. Make a patch for the mod to remove all hostile actors, then create new formlists and populate them with actors of your choice(in this case - courser). The process of adding and removing hostile actors is described in this article.

It took some effort, but I think that actually works!

Been fiddling around with that and now there are occasional ambushes to deal with. It works pretty much exactly as I hoped it would.

Thank you for the suggestion!

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