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Posted

I know that a player's movement controls can be disabled but is it possible to restrict player movement so that the player cannot move forwards, backwards or sideways but can still rotate? Preferably rotate within a specified arc?

 

diziet

  • 4 weeks later...
Posted

A couple of ways:

- Create a spell to reduce/slow down the player movement speed (check actor value SpeedMult).

- Increase the encumbrance of the player by an absurd amount.

- Not sure if you are able to rotate, but you can also check this command: https://www.creationkit.com/index.php?title=DisablePlayerControls_-_Game

 

The CK wiki mentions how to better implement this for SpeedMult (https://www.creationkit.com/index.php?title=Actorvalue), and also explains how to change the carry weight yo properly implement the SpeedMult change.

 

Concerning fixed rotation, maybe you could use GetAngle to check every few seconds whether the rotation is within the bounds?

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