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Is there a way to restrict (not disable) player movement?


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  • 4 weeks later...

A couple of ways:

- Create a spell to reduce/slow down the player movement speed (check actor value SpeedMult).

- Increase the encumbrance of the player by an absurd amount.

- Not sure if you are able to rotate, but you can also check this command: https://www.creationkit.com/index.php?title=DisablePlayerControls_-_Game

 

The CK wiki mentions how to better implement this for SpeedMult (https://www.creationkit.com/index.php?title=Actorvalue), and also explains how to change the carry weight yo properly implement the SpeedMult change.

 

Concerning fixed rotation, maybe you could use GetAngle to check every few seconds whether the rotation is within the bounds?

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