dizietemblesssma Posted March 25, 2023 Share Posted March 25, 2023 I know that a player's movement controls can be disabled but is it possible to restrict player movement so that the player cannot move forwards, backwards or sideways but can still rotate? Preferably rotate within a specified arc? diziet Link to comment Share on other sites More sharing options...
Sphered Posted March 25, 2023 Share Posted March 25, 2023 Try SetVehicle() to a rigid object Im not in a situation to test it, and cant recall if you can turn. But def try that Link to comment Share on other sites More sharing options...
dizietemblesssma Posted March 26, 2023 Author Share Posted March 26, 2023 I've tried that, I think it would work if i wasn't trying to patch the fishing animation! :smile:Thanks anyway. diziet Link to comment Share on other sites More sharing options...
esuriddick Posted April 19, 2023 Share Posted April 19, 2023 A couple of ways:- Create a spell to reduce/slow down the player movement speed (check actor value SpeedMult).- Increase the encumbrance of the player by an absurd amount.- Not sure if you are able to rotate, but you can also check this command: https://www.creationkit.com/index.php?title=DisablePlayerControls_-_Game The CK wiki mentions how to better implement this for SpeedMult (https://www.creationkit.com/index.php?title=Actorvalue), and also explains how to change the carry weight yo properly implement the SpeedMult change. Concerning fixed rotation, maybe you could use GetAngle to check every few seconds whether the rotation is within the bounds? Link to comment Share on other sites More sharing options...
Recommended Posts