RoNin1971 Posted March 28, 2023 Share Posted March 28, 2023 Afaik, textures do not break precombines.If you replaces the vanilla texture (.dds) it will work out of the box, but if you add it as new MSWP then it won't show up until rebuilding the precombines in that area (or edit the vanilla precombines in nifskope) I see. Thanks for the info. So far I only did swaps on a copy & newly placed objects. Link to comment Share on other sites More sharing options...
lee3310 Posted March 29, 2023 Share Posted March 29, 2023 (edited) Afaik, textures do not break precombines.If you replaces the vanilla texture (.dds) it will work out of the box, but if you add it as new MSWP then it won't show up until rebuilding the precombines in that area (or edit the vanilla precombines in nifskope) I see. Thanks for the info. So far I only did swaps on a copy & newly placed objects. MSWAP and precombines are a pain in the a** to deal with. Even after generating new precombines, CK can still ignore the changes and apply the old green material in the combined Nif (there is some discussions and workarounds for it). This xedit script can help with that:https://github.com/praecipitator/f4-xedit-scripts/blob/main/Apply%20Material%20Swap%20V2.pas Edited March 29, 2023 by lee3310 Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 29, 2023 Share Posted March 29, 2023 Afaik, textures do not break precombines.If you replaces the vanilla texture (.dds) it will work out of the box, but if you add it as new MSWP then it won't show up until rebuilding the precombines in that area (or edit the vanilla precombines in nifskope) I see. Thanks for the info. So far I only did swaps on a copy & newly placed objects. MSWAP and precombines are a pain in the a** to deal with. Even after generating new precombines, CK can still ignore the changes and apply the old green material in the combined Nif (there is some discussions and workarounds for it). This xedit script can help with that:https://github.com/praecipitator/f4-xedit-scripts/blob/main/Apply%20Material%20Swap%20V2.pas Yeah, I read about that. Probably the same with SCOLs.Another problem with swaps is that you can't export/import them.Because of that I copied all the assets I want & swapped the materials within the nifs instead of using material swaps in CK. Link to comment Share on other sites More sharing options...
aliveagain002 Posted March 29, 2023 Author Share Posted March 29, 2023 (edited) I'd like to ask if any of you know a tutorial of what RoNin did for me with the textures (change color but keeping the rust and old look intact), so i'm able to do it with some more textures and so i don't need to keep asking for help over and over.i'm sure you guys have other things to do than helping me with the same work again and again.. :D Edited March 29, 2023 by fungus111 Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 29, 2023 Share Posted March 29, 2023 (edited) I'd like to ask if any of you know a tutorial of what RoNin did for me with the textures (change color but keeping the rust and old look intact), so i'm able to do it with some more textures and so i don't need to keep asking for help over and over.i'm sure you guys have other things to do than helping me with the same work again and again.. :D I wouldn't know any good tutorial, and explaining it is difficult. I can try, but its fairly specific to the image in question. I can even give you the gimp file with 11 layers, to see what I did. In this case all the rust is darker as the green stuff, so that makes it relatively easy. Basically you need to isolate the rust part & the green part on separate layers. At the bottom is the original image.2nd layer is one where the green channel was removed (added to red channel)Above that a layer with the 'nuka cola red' (sampled from a pre-war bottle cap) as "overlay" and one as 'lch color', to make the image nuka cola red. (albeit a bit on the bright side) On the next layer I made a copy of the image and turned the green color to alpha. (this will make the green parts transparent, but the rust will turn very red.) at 20% I then turned that layers alpha into a selection, copied the original image (so, you only get the rust part) & set it to darken only. (in this case twice)& another copy of that, set to 'lch color', re-adding the rust brown color & again for the lch lightness Finally a gray scaled layer of the original which is also set to lch lightness (at 25%, mostly to brighten the green-now-red part) However, as I said, this approach was specific to this image and will not necessarily work for others. (Besides, there might be other/easier/better ways, but I'm just a self-taught amateur) Edited March 29, 2023 by RoNin1971 Link to comment Share on other sites More sharing options...
aliveagain002 Posted March 30, 2023 Author Share Posted March 30, 2023 I'd like to ask if any of you know a tutorial of what RoNin did for me with the textures (change color but keeping the rust and old look intact), so i'm able to do it with some more textures and so i don't need to keep asking for help over and over.i'm sure you guys have other things to do than helping me with the same work again and again.. :D I wouldn't know any good tutorial, and explaining it is difficult. I can try, but its fairly specific to the image in question. I can even give you the gimp file with 11 layers, to see what I did. In this case all the rust is darker as the green stuff, so that makes it relatively easy. Basically you need to isolate the rust part & the green part on separate layers. At the bottom is the original image.2nd layer is one where the green channel was removed (added to red channel)Above that a layer with the 'nuka cola red' (sampled from a pre-war bottle cap) as "overlay" and one as 'lch color', to make the image nuka cola red. (albeit a bit on the bright side) On the next layer I made a copy of the image and turned the green color to alpha. (this will make the green parts transparent, but the rust will turn very red.) at 20% I then turned that layers alpha into a selection, copied the original image (so, you only get the rust part) & set it to darken only. (in this case twice)& another copy of that, set to 'lch color', re-adding the rust brown color & again for the lch lightness Finally a gray scaled layer of the original which is also set to lch lightness (at 25%, mostly to brighten the green-now-red part) However, as I said, this approach was specific to this image and will not necessarily work for others. (Besides, there might be other/easier/better ways, but I'm just a self-taught amateur) I understand it's not easy to describe it, but it's definitely something i can use... Thank you for your time, and for such a great help in the modding community Link to comment Share on other sites More sharing options...
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