skyrimlover1212 Posted March 28, 2023 Share Posted March 28, 2023 The mod has two spells. Mute, and Unmute.Mute, when cast on a NPC, makes it so the player can't hear their voice anymore. I assume this would be eaiser than making a spell that removes all their voice lines, but i'm not a modder, so idk.Unmute would, as the name suggests, allow the NPC that was previously muted to have their voice heard again. Why should this mod exist? Simple: A Player might really like the stats of a Follower, but wish they'd shut up, and don't want to mess anything up in the CK, or maybe they just want to tell Nazeem or Himskir to STFU and have it actualy do something. Or, maybe a player wants to RP a EVIL character who Tears the vocal cords out of their minions so they can never argue. Point is, there are many reasons a mod that provides a blanket ability to mute any NPC is better than several spesific mods to make spesific NPC's silent. Link to comment Share on other sites More sharing options...
scorrp10 Posted March 29, 2023 Share Posted March 29, 2023 Try this out Took about an hour... There is a Suspicious Note on a table at Riverwood Trader... check it out. The spells are in Illusion category. MuteNPC will change NPC VoiceType to a silent one.UnmuteNPC will restore NPC's original VoiceType. Be REAL careful with this stuff, however. Quite a few dialogue options, including those that progress important quests, are dependent on voice type.For example, if you mute a potential follower, they will no longer have the 'follow me' dialog option.If you mute a current follower, they will no longer bug you with "I'm right behind you", but neither will they have trade items or dismiss options until you unmute them. Link to comment Share on other sites More sharing options...
skyrimlover1212 Posted March 29, 2023 Author Share Posted March 29, 2023 (edited) "If you mute a current follower, they will no longer bug you with "I'm right behind you", but neither will they have trade items or dismiss options until you unmute them. "That's disappointing, I was hoping to still be able to trade with them while muted*, cause hearing their voice while interacting with them is the main issue. (*Maybe by somehow making it so they still talk, but the sound of their voice doesn't reach the Player character?)Thanks though, i'll check it out momentarily. Edited March 29, 2023 by skyrimlover1212 Link to comment Share on other sites More sharing options...
scorrp10 Posted March 29, 2023 Share Posted March 29, 2023 Actually turned out to be easy fix. Updated Version Link to comment Share on other sites More sharing options...
skyrimlover1212 Posted March 30, 2023 Author Share Posted March 30, 2023 (edited) Thank you! That worked perfectly!!! I can't trade from merchants while they're muted, but I wasn't planning on doing that anyway,lol.You should upload it to the nexus so others can use it! (Also, Maybe either move the note or place a copy in the Collage of Winterhold's Library?, Cause The CoW is a more logical location for a Spell granting note, imo.) Edit: This mod doesn't effect undead, like my Zombie Khajiit. I can still hear their moans and "Release me". (used "Reanimate Corpse spell)Luckily, these mods exist:https://www.nexusmods.com/skyrimspecialedition/mods/76125https://www.nexusmods.com/skyrim/mods/1580?tab=posts Edited March 31, 2023 by skyrimlover1212 Link to comment Share on other sites More sharing options...
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