Andyno Posted December 18, 2013 Share Posted December 18, 2013 Greetings to everyone who reads these few lines... I'd like to ask where should I ask for help regarding mod partnership. There's no such category on this forum, so I apologize if I didn't choose the right one... I'm working on some mod... http://www.nexusmods.com/fallout3/mods/15586/...but I'm not very good at modelling/texturing, so I'd like to eventually recruit somebody who has some spare time and willing to help... Regards.A. Link to comment Share on other sites More sharing options...
Degby1 Posted March 12, 2014 Share Posted March 12, 2014 I also asked this same question fairly recently and no one replied to me either. Your Black Mesa mod looks decent from the screenshot, it shoud be noted that Big MT in New Vegas is actually the real life Black Mesa, but given the amount of secret facilities across the states there could be another version Black Mesa elsewhere, are you still working on this? Link to comment Share on other sites More sharing options...
Andyno Posted March 19, 2014 Author Share Posted March 19, 2014 Thanks for reply. I was hoping that nobody will answer me after 3 months...Well, so answer to your question is:Yes, currently I'm working on Blast Pit level, so the progress continues, although it's very time consuming. Since those 3 months I somehow improved in modelling/texturing skills, but animation is still a complete mystery to me (I mean animation that is used in meshes like dlcanchfrelevshaft01 or UtlRmFan01). Link to comment Share on other sites More sharing options...
Degby1 Posted March 21, 2014 Share Posted March 21, 2014 I hear you, still nobody replied to mine either as I am in need of help to get my mod running. I did get advice though on how to overcome obsticles by messaging people who luckily for me are kind enough to point me in the right direction. Currently building my mod now, no good in modelling, but texturing I can do. Animation always been a pain in da arse, my strengths are in coming up with storys and concept art, plus my GECK skills are improving also. Are you gonna include NPCS in this Black Mesa building then Link to comment Share on other sites More sharing options...
Purr4me Posted March 22, 2014 Share Posted March 22, 2014 Thanks for reply. I was hoping that nobody will answer me after 3 months...Well, so answer to your question is:Yes, currently I'm working on Blast Pit level, so the progress continues, although it's very time consuming. Since those 3 months I somehow improved in modelling/texturing skills, but animation is still a complete mystery to me (I mean animation that is used in meshes like dlcanchfrelevshaft01 or UtlRmFan01).I'll look at it for you.kitty Link to comment Share on other sites More sharing options...
Andyno Posted March 27, 2014 Author Share Posted March 27, 2014 Narmz:Well, I'm not good in modelling either. And of course I'm also not good in texturing, but I think I'm improving everytime I spend my time with Blender. :)Your last sentence is somehow unfinished or something... you're probably asking if there'll be NPCs in my mod? Yes, there'll be enemies as well as some NPCs (scientists for example). In early development I also wanted to make a companion, but later I decided to not do that. Purr4me:Preparing a PM... :) Link to comment Share on other sites More sharing options...
africaisstarving Posted April 1, 2014 Share Posted April 1, 2014 (edited) I cannot model as my computer won't accept blender but if you have script questions just message me . Edited April 1, 2014 by africaisstarving Link to comment Share on other sites More sharing options...
Andyno Posted April 2, 2014 Author Share Posted April 2, 2014 Currently I don't have any scripts I need to solve, but I'll contact you if something will come up. Thanks for offering your help. :yes: Link to comment Share on other sites More sharing options...
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