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Degby1

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Everything posted by Degby1

  1. Is there any fix to this? I'm alos getting this s#*!. It first happened when the Mirelurk Queen spawned then it would crash. I managed to circumvent it by fast travelling out the Castle while retaking it and then advancing the quest with console commands but now everytime I try fast travelling there I get the CTD. I have the Castle Walls Repaired mod but as I've had that for a while and completed atleast 2 playthrough's with it, I don't think that's the culprit
  2. Vault 322. 322 is significant in Skull and Bones which is a secret society. Also fits in with the Lovecraft vibe. I do like the idea of an underground expansion,I know one is being worked on which is like the F4 version of AWOP but that doesn't have any supernatural content as far as I'm aware.
  3. I have a keen interest in this mod along with a few others !
  4. Is this still being worked on?
  5. What happened to this mod? Did Commonwealth Congress get discontinued?
  6. This would be a feasible thing to do, it would work with a similar script to the Book Return machines. Just patch it with a New Vegas items mod (Mojave Exports) and ur good to go. I thought this was being worked on anyway, I remember seeing a picture of the untextured 3D model in the image section of Nexus a while back.
  7. I tried adding the Power Armor helmet effects to the Marine Combat Helmet. Not only did it not modulate the voice, it turned the helmet invisible. You would think modulating the voice would be a fairly straight forward thing to do.
  8. Weapon Mods - Assault Carbine Survivalist 12.7 mm Plasma Accelerator Crossbows of the Commonwealth Wasteland Melody's Service Rifle Skibadaa's Weapon Pack Redux P90 Bullpup Bozar Plasma Arsenal Armor - CROSS Courser Strigae CROSS BoS Recon Heavy Institute Armor Corpus Praesidium Minuteman Army - Vanilla Warfare (Bit unknown but I personally prefer my Minutemen to look like soldiers and not pig pokers) Quest mods - Enclave Resurgent America Rising Fusion City Rising and Outcasts and Remnants (Not to everyone tastes due to their very loose interpretation of what is canon/lore friendly but incredibly well crafted) Tales of the Commonwealth The Kelly Manor Horror Experiment DCM The Secret of Huntress Manor Lands/Dungeons/Bases/New Areas - Diamond City Expansion Welcome to Goodneighbor South of the Sea Atlas Summit Operation Wilkes Estate Listening Post Zulu Beantown Interiors Project Settlement s#*! - Homemaker Settlement Objects Expansion City of Quincy CWSS Craftable Showers Thematic and Practical U.I - Extended Dialog Interface Valdaciis Sorting MCM Misc - The Wild Wasteland Junkmaster Boston FPS Fix These are just a few to mention, there's plenty more that do similar s#*!.
  9. South of The Sea, Beantown Interiors, Atlas Summit, Operation Wilkes Estate. South of The Sea really adds depth to the Glowing Sea. There's also Fusion City Rising and Outcasts and Remnants that add huge dungeons
  10. Do you have a ETA on the quests/companion? I downloaded this when it first came out as 'South of the Sea' and have explored the surface locations only. I'm gonna go through it properly when the quests start rolling in. Looks epic so far though, definitely a must have in my load order.
  11. Yeah i'm with this guy on the Molecular Relay idea. Teleportation was around Pre War if the Satellite from Old Wolrd Blues is anything to go by. I always thought it was a pretty stupid f*#@ing move to just blow up Raven Rock. You could just capture it instead. Otherwise the underground train idea would make more sense as they would need to move troops and supply's around without going on the surface in the event of a nuclear exchange.
  12. Good stuff, impressive. Definitely good addition for any Enclave mods.
  13. Sounds like Raven Rock Redesigned will be for BoS play throughs the yeah? If your looking for Enclave assets you could just use ones from the Prydwen. Empire City sounds like it would be a lot of fun to do. I know there's already Talon Company assets in Fallout 4 made by the mod author of "Wild Wasteland" as it features a Talon merc torturing a Gunner. I never played Mass Effect so not sure what to expect from it. But if it involves stealthily robbing tech/weapons/loot similar to Dead Money then i'm all for it. I'm assuming the Ski resort will be part of a larger mod especially if your mentioning having compatibility with the Four Seasons mod. Also, if you haven't done so already i'd suggest joining the Enclave Resurgent discord as I think someone else has taken over the project now, if you decide to go that route.
  14. Sounds like a good plan. Having the carrier as an ESM, bit like someguy series. I know the MERC 2 team were gonna do something similar in that other mod authors can feature their faction as an ESP and take out contracts using the MERC team. What's this Raven Rock Redesign? Is that post game content for F3? Also I found it odd that Hanscom AFB never featured in the base game for F4. Is the Empire City mod like Fusion City then? The 'Ski Resort' has got my intrigued. I'd imagine the Miami job is gonna take atleast another year just to lay out the basic city. Yeah see what Cluegiver says, if you play ER and read the terminal on the sub regarding the Enclave HQ, the Trey Gowdy sounds exactly like how it was described
  15. Yo, Have you thought about hitting up Cluegiver or Otelino? Both of them handle the 2 biggest Enclave mods on here. Col.Mustard also did Atlas Summit. The carrier looks exactly what Cluegiver envisioned for the Enclave HQ
  16. Yes ! Also you should add recipe's so that you can craft Bone Broth, Tangy Tangerine and Super Male Vitality. Maybe even have Alex Jones as a companion, that would be hilarious. "1776 will commence"
  17. Do all the companions react to the events of this mod? Also how far off is this mod from beta testing? Aside from Longfellow, yes. As far as I can see, Bethesda did not add affinity events to him in Nuka-World, though the wikia says differently. It's really close for beta-testing, just need to tie up the loose ends that I've seen. Good stuff. Yeah with Longfellow I usually just use the cheat command holotape to max affinity with him to get his perk n leave him in FH. If u need any testers I'd be happy to help
  18. Do all the companions react to the events of this mod? Also how far off is this mod from beta testing?
  19. If anyone is looking VA work, E Pluribus Unum need's a female voice lead and so far there's no auditions for it https://www.castingcall.club/projects/fallout-4-e-pluribus-unum
  20. YES!!! I was in fear that this was on the back burner. Bring on next month!!
  21. What’s the status of this? Seen recent concept art but heard rumors it’s sacked off.
  22. Ha this is uncanny i've wrote a plot outline for a mod almost exactly like this. I wrote it after watching that same Family Guy episode too actually. I also took elements from 'Murder Mystery' 80's and 90's films such as Clue based on the board game Cluedo. Mine doesn't have any Raiders though, but does involve u being invited by an Eyebot and sent to a mansion somewhere in the south/west of the map. I dunno if i'll ever get round to building the mod though as i'm already working on 2 others that I want to get done first.
  23. I'd give this a shot if it was possible. I already use a combination of mods and console commands to achieve a 'diplomatic' ending between all 4 factions. I think the cryostasis should be optional. I for one enjoy role playing as a pre war US Army soldier, maybe add random dialogue to him when exploring Massachusettes State House saying how it's changed. For those who want a full on RPG experience whereby they build their own character, maybe just have them leaving the vault or better still, waking up in Nate/Nora's bed in Sanctuary Hills allowing them to play as a Raider/Scaver/fill in the blank. I like the idea of forcing the Director to stand down, ppl can piss n moan all they want about that not being realistic, Father isn't a fighter n sticking a gun in his face or reasoning with him would work. If your an influential person much like the Courier or LW, then running around doing errands doesn't make any sense so being able to delegate missions to other NPCs would be a nice addition also. You could play either as a benevolent leader, an evil dictator or as a neutral opportunist who just found themselves making the best of what was handed to them.
  24. The Wild Wasteland mod has Poker Chips from all of the Casino's in New Vegas. Best thing for now are the Slot Machines although I'm fairly sure the card games could be done with the Script Extender.
  25. I'm up for doing Concept Art. I specialise mostly in environments or "Matte paintings" but can also do characters and weapons. I also worked on The Frontier during the early stages of development.
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