aliveagain002 Posted March 31, 2023 Share Posted March 31, 2023 (edited) Hey wonderful people, yes it's me again. This time with a not new but cool feature :D I tried to remove a wall in both CK and in game but my luck ran out, i'd like to have some windows where the red metal wall is, but when i remove the wall i have texture loss the other brick walls is no problem to remove i've placed them there my self, only the red metal wall is giving me a headache.. Is there any way to fix this so i can get rid of it :smile: i also tried to edit the model in 3DS Max, its working but i end up with broken collisions i can't fix, so was hoping for a way to do it in CK. PS. The DC writings is no problem to remove. Here's some pictures of it :=0==) https://imgur.com/a/z3KEO2e Edited March 31, 2023 by fungus111 Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 31, 2023 Share Posted March 31, 2023 (edited) Could be a previs / precombine thing. When importing stuff to 3DS, keep in mind the collision is ignored (not imported) & needs to be recreated, if you changed the model (shape).-or- you can copy the new mesh from the new nif to (a copy of) the original nif, delete the original shape & keep the original collision. (or copy the collision data to your new nif) if the shape didn't change (a lot) Edited March 31, 2023 by RoNin1971 Link to comment Share on other sites More sharing options...
aliveagain002 Posted March 31, 2023 Author Share Posted March 31, 2023 (edited) you're the savior again, after some tutorials about Nif scope i was able to fix the collisions with some of my earlier projects i couldn't figure out before (i used the copy collision data method) :cool: Unfortunately with the red metal wall it's still the same flickering textures, so like you said, it must be a previs thing, i'll try watch some tut later Edited March 31, 2023 by fungus111 Link to comment Share on other sites More sharing options...
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