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Removed wall in CK I'm stuck with the "flickering texture feature"


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Hey wonderful people, yes it's me again. This time with a not new but cool feature :D




I tried to remove a wall in both CK and in game but my luck ran out, i'd like to have some windows where the red metal wall is, but when i remove the wall i have texture loss


the other brick walls is no problem to remove i've placed them there my self, only the red metal wall is giving me a headache..


Is there any way to fix this so i can get rid of it :smile:




i also tried to edit the model in 3DS Max, its working but i end up with broken collisions i can't fix, so was hoping for a way to do it in CK.

PS. The DC writings is no problem to remove.


Here's some pictures of it :=0==)



Edited by fungus111
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Could be a previs / precombine thing.

 

When importing stuff to 3DS, keep in mind the collision is ignored (not imported) & needs to be recreated, if you changed the model (shape).

-or- you can copy the new mesh from the new nif to (a copy of) the original nif, delete the original shape & keep the original collision. (or copy the collision data to your new nif) if the shape didn't change (a lot)

Edited by RoNin1971
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you're the savior again, after some tutorials about Nif scope i was able to fix the collisions with some of my earlier projects i couldn't figure out before (i used the copy collision data method) :cool:

 

Unfortunately with the red metal wall it's still the same flickering textures, so like you said, it must be a previs thing, i'll try watch some tut later

Edited by fungus111
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