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Completely Random CTD's


Goredoth

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Hello all, so I guess this is yet another CTD post.

I've got no clue how to go about this so I'm just going to list what I can and I would really appreciate any help you could provide!

 

System Spec:

OS: Windows 7 64bit

GPU: Nvidia GTX 670 SLI - Latest beta drivers (Also tested on latest stable drivers with no difference)

CPU: Intel Core i7 930 @4.00GHz

RAM: 12GB DDR3 9-9-9-24 @2000Mhz

PSU: Corsair 1000W (80+ Rated)

RES: 1920x1200 @60Hz

Water cooled with temps (GPU & CPU) Ranging from 30°C - °80 under load so not overheating.

 

Other than the CTD's every 30-40 minutes or so the game is running completely fine, I have Vsync turned on to stop it from going above 60FPS and my FPS rarely ever falls below 50FPS, it's a completely smooth experience right up until the seemingly random CTD's. I say random because they never happen in the same place twice and will happen anywhere and whenever so I can't even guess to what could be causing them.. Besides a good hunch that it has something to do with one or several of the 120+ Mods I have installed.

 

So yes, I have over 100 mods running. I organise them using Mod Organizer, I have cleaned all mods that BOSS says require cleaning using TESVedit and I have obviously let BOSS organise my load order, I don't use any mods BOSS doesn't recognise so I am presuming it is sorting the load order properly. So I like to think I have installed everything correctly..

 

I enabled logging to try and see if it could tell me anything but I couldn't decipher anything from it, so I have attached the log to this post for anyone that understands them.

 

TL;DR: I am experiencing random CTD's, PC is more than capable, I use BOSS & have cleaned all files with TESV Edit. Papyrus log is attached.

 

Thank you very much for any help!

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Looks like I can't attach .log files so I'll add the end, which I hear is the most relevant part of the log here. If you require more please just ask and I'll try my best to add it.

stack:
	[None].CHLatencyTestQuestScript.OnUpdate() - "CHLatencyTestQuestScript.psc" Line 30
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].SIC_CliffracerScript.UnregisterForUpdate() - "<native>" Line ?
	[None].SIC_CliffracerScript.OnUpdate() - "SIC_CliffracerScript.psc" Line 34
[12/19/2013 - 06:26:08AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].DLC2TribalWerebearScript.RegisterForSingleUpdate() - "<native>" Line ?
	[None].DLC2TribalWerebearScript.OnUpdate() - "DLC2TribalWerebearScript.psc" Line 52
[12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0"
stack:
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Error: Cannot call GetParentCell() on a None object, aborting function call
stack:
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0"
stack:
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Error: Cannot call start() on a None object, aborting function call
stack:
	[None].fskr_bardsongsscript.StartSong() - "FSKR_BardSongsScript.psc" Line 116
	[None].fskr_bardsongsscript.CheckSong() - "FSKR_BardSongsScript.psc" Line 80
	[None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 56
	[None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126
[12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
[12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
	[None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ?
	[None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
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