Goredoth Posted December 18, 2013 Share Posted December 18, 2013 Hello all, so I guess this is yet another CTD post.I've got no clue how to go about this so I'm just going to list what I can and I would really appreciate any help you could provide! System Spec:OS: Windows 7 64bitGPU: Nvidia GTX 670 SLI - Latest beta drivers (Also tested on latest stable drivers with no difference)CPU: Intel Core i7 930 @4.00GHzRAM: 12GB DDR3 9-9-9-24 @2000MhzPSU: Corsair 1000W (80+ Rated)RES: 1920x1200 @60HzWater cooled with temps (GPU & CPU) Ranging from 30°C - °80 under load so not overheating. Other than the CTD's every 30-40 minutes or so the game is running completely fine, I have Vsync turned on to stop it from going above 60FPS and my FPS rarely ever falls below 50FPS, it's a completely smooth experience right up until the seemingly random CTD's. I say random because they never happen in the same place twice and will happen anywhere and whenever so I can't even guess to what could be causing them.. Besides a good hunch that it has something to do with one or several of the 120+ Mods I have installed. So yes, I have over 100 mods running. I organise them using Mod Organizer, I have cleaned all mods that BOSS says require cleaning using TESVedit and I have obviously let BOSS organise my load order, I don't use any mods BOSS doesn't recognise so I am presuming it is sorting the load order properly. So I like to think I have installed everything correctly.. I enabled logging to try and see if it could tell me anything but I couldn't decipher anything from it, so I have attached the log to this post for anyone that understands them. TL;DR: I am experiencing random CTD's, PC is more than capable, I use BOSS & have cleaned all files with TESV Edit. Papyrus log is attached. Thank you very much for any help! Link to comment Share on other sites More sharing options...
Goredoth Posted December 18, 2013 Author Share Posted December 18, 2013 Looks like I can't attach .log files so I'll add the end, which I hear is the most relevant part of the log here. If you require more please just ask and I'll try my best to add it. stack: [None].CHLatencyTestQuestScript.OnUpdate() - "CHLatencyTestQuestScript.psc" Line 30 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].SIC_CliffracerScript.UnregisterForUpdate() - "<native>" Line ? [None].SIC_CliffracerScript.OnUpdate() - "SIC_CliffracerScript.psc" Line 34 [12/19/2013 - 06:26:08AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].DLC2TribalWerebearScript.RegisterForSingleUpdate() - "<native>" Line ? [None].DLC2TribalWerebearScript.OnUpdate() - "DLC2TribalWerebearScript.psc" Line 52 [12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0" stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Cannot call GetParentCell() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0" stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Cannot call start() on a None object, aborting function call stack: [None].fskr_bardsongsscript.StartSong() - "FSKR_BardSongsScript.psc" Line 116 [None].fskr_bardsongsscript.CheckSong() - "FSKR_BardSongsScript.psc" Line 80 [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 56 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? Link to comment Share on other sites More sharing options...
Goredoth Posted December 19, 2013 Author Share Posted December 19, 2013 Bumping up. -Is there a better forum to look for tech support in? Link to comment Share on other sites More sharing options...
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