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Goredoth

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About Goredoth

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    Australia
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    Skyrim
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    Skyrim

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  1. Haha, wow. Looks like I'm definitely not alone in this then. Thanks guys. I've been playing since posting this thread and I've got pretty far in and I'm having a good time. I used the console command MoveToQT to rush through the Thieves guild quests as I've done them so many times so hopefully using console commands to rush through that hasn't damaged my game.. As I'm pretty sure you're supposed to have done some other quests to get some of the items needed to complete that quest series but I just teleported to them.. So hopefully that hasn't messed up any other quests. Pretty sure I'm done with console commands now as I am pretty happy to do other quests again "manually" and don't want to tempt fate haha. Good luck to all of you trying to complete this game!
  2. I pre-ordered Skyrim and I have played it since day one I have hundreds of hours dumped in this game and yet, I still have not even completed the main civil war questline. I am addicted to modding I modded the game pretty much day one and since then I have corrupted the game and or ruined it in other ways (Overpower, modded til broken and various other problems) the result of this is I have done the same quests over and over and now I just get bored. I can't play without modding anymore as well I just want to complete the game! Anyone else in the same boat as me? It's just really frustrating and I'm wondering if anyone has any advice to get me through the game.
  3. Bumping up. -Is there a better forum to look for tech support in?
  4. Looks like I can't attach .log files so I'll add the end, which I hear is the most relevant part of the log here. If you require more please just ask and I'll try my best to add it. stack: [None].CHLatencyTestQuestScript.OnUpdate() - "CHLatencyTestQuestScript.psc" Line 30 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].SIC_CliffracerScript.UnregisterForUpdate() - "<native>" Line ? [None].SIC_CliffracerScript.OnUpdate() - "SIC_CliffracerScript.psc" Line 34 [12/19/2013 - 06:26:08AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].DLC2TribalWerebearScript.RegisterForSingleUpdate() - "<native>" Line ? [None].DLC2TribalWerebearScript.OnUpdate() - "DLC2TribalWerebearScript.psc" Line 52 [12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0" stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 49 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Cannot call GetParentCell() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp0" stack: [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 53 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Cannot call start() on a None object, aborting function call stack: [None].fskr_bardsongsscript.StartSong() - "FSKR_BardSongsScript.psc" Line 116 [None].fskr_bardsongsscript.CheckSong() - "FSKR_BardSongsScript.psc" Line 80 [None].fskr_bardsongsscript.PlayRandomSong() - "FSKR_BardSongsScript.psc" Line 56 [None].fskr_bardsongsscript.OnUpdate() - "FSKR_BardSongsScript.psc" Line 126 [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Is3DLoaded() - "<native>" Line ? [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ? [12/19/2013 - 06:26:08AM] Warning: Assigning None to a non-object variable named "::temp24" stack: [None].WeaponRackActivateScript.PlaceItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.HandleStartingItem() - "<savegame>" Line ? [None].WeaponRackActivateScript.InitActivator() - "<savegame>" Line ? [None].WeaponRackActivateScript.OnCellAttach() - "<savegame>" Line ?
  5. Hello all, so I guess this is yet another CTD post. I've got no clue how to go about this so I'm just going to list what I can and I would really appreciate any help you could provide! System Spec: OS: Windows 7 64bit GPU: Nvidia GTX 670 SLI - Latest beta drivers (Also tested on latest stable drivers with no difference) CPU: Intel Core i7 930 @4.00GHz RAM: 12GB DDR3 9-9-9-24 @2000Mhz PSU: Corsair 1000W (80+ Rated) RES: 1920x1200 @60Hz Water cooled with temps (GPU & CPU) Ranging from 30°C - °80 under load so not overheating. Other than the CTD's every 30-40 minutes or so the game is running completely fine, I have Vsync turned on to stop it from going above 60FPS and my FPS rarely ever falls below 50FPS, it's a completely smooth experience right up until the seemingly random CTD's. I say random because they never happen in the same place twice and will happen anywhere and whenever so I can't even guess to what could be causing them.. Besides a good hunch that it has something to do with one or several of the 120+ Mods I have installed. So yes, I have over 100 mods running. I organise them using Mod Organizer, I have cleaned all mods that BOSS says require cleaning using TESVedit and I have obviously let BOSS organise my load order, I don't use any mods BOSS doesn't recognise so I am presuming it is sorting the load order properly. So I like to think I have installed everything correctly.. I enabled logging to try and see if it could tell me anything but I couldn't decipher anything from it, so I have attached the log to this post for anyone that understands them. TL;DR: I am experiencing random CTD's, PC is more than capable, I use BOSS & have cleaned all files with TESV Edit. Papyrus log is attached. Thank you very much for any help!
  6. Hmm, I kind of consider what I do cheating but I justify it in my head. I will speed level skills like Enchanting & Smithing and by speed level I mean after making as much gold as I can buy all the iron/leather strips I can from a vendor repeatedly and make iron daggers ect.. But I justify this because I find these levels boring so otherwise just wouldn't do them, I couldn't imagine actually mining huge amounts of ore for instance. But I don't want to miss out on the potential bonuses so I just do it quickly to get it out of the way. Another thing I do is I will spawn in health and stamina potions BUT I don't consider this cheating because of the system I use, I will only spawn in potions suitable to my level and I always pick up and hunt for ingredients and level my Alchemy skill the only reason I spawn in the potions is because I don't like having a bunch of different potions that do the same thing but heal different amounts so you end up with heaps of them in you inventory to scroll through. Rather I just spawn in the common potions you can find in the stores appropriate to my level. That is about all the cheating I otherwise play a pretty legit game.. Master difficulty, SkyRE, No Quick Travel, Realism mods ect.. So I don't know about your adjusted Weight and speed levelling, how do you justify it? Maybe it's not that bad. But I suppose if we're all honest with ourselves the answer is Yes we are all cheating when we do things like this haha, I think some are just worse than others.
  7. Thanks for the heads up. Ouch from $70 to $85 (AUD) that is quite a lot of money here haha, at least to me! Don't think I can afford either. I'll just stick to donating once or so every year by buying a months membership. My AUS net can barely go beyond the speed cap anyway so there isn't much in it for me other than supporting the site. Maybe you guys should consider a sale so you get lots of sales you might not have otherwise got, might make you more money in the long run, hope I don't get flamed too badly for this suggestion just would be nice for broke people like me and possibly make more money (who knows? I don't). Good luck funding the site hope you get the money you deserve I'll keep donating when I can.
  8. I know extending uGirdsToLoad does make the game look better "usually" but in this case from my screenshots extending them has just made things look worse? I really don't know a whole lot about this stuff but my best guess so far is that maybe the distant detail from "Enhanced Distant Terrain & EDT2" was just sharper looking than what the game looks like if you actually load the distant terrain by extending uGrids and because I have extended uGrids EDT1 & 2 are no longer visible here? I decided to extend uGrids because I wanted to try out "Stable uGridsToLoad" which seems to be great because before I was having issues with uGrids at 7 but now I'm running at 7 fine. I'm also using Ewis "High ini and Prefs.." uGridsToLoad=7 and was using his uGridsToLoad=5 before hand. Have I possibly just done something wrong? Cheers for any advice. Screenshot Comparisons
  9. So for some reason, I really can not remember I decided it would be a great idea to try and remove all my 100+ Mods. I started by going to NMM and deleting the top 4-6 mods intending to go down the list to the bottom but I decided by the 4th or 6th one this was silly and I just copied the Skyrim folder and put it in another folder named "Old Skyrim Modded" then proceeded to install a fresh copy of the game from STEAM. Then before running the fresh copy I also copied the My Games > Skyrim folder to the "Old Skyrim Modded" folder so when I ran Skyrim a fresh one would be created and I would just copy my saves over from the old one and try my luck loading my last save knowing full well it's unlikely it was going to work. However I did manage to find a save that wasn't too old that actually loaded! I was really happy because after trying the first few and them not working I tried scrapping this idea and going back to my backup of my original Skyrim files but deleting and reinstalling those first 4-6 Mods seemed to have done something so I couldn't load anyway it would just crash. My problem is now that although I can get into this save game and play and travel around, any save I make Auto/Quick/Manual will be corrupt so pretty much I can not save anymore the game runs fine but any time I save anywhere (tried inside/outside ect) no matter what I do if I exit the game and try to come back I will have to start from that one working save again because any save after that will be corrupt. Is there any fix? tl;dr: Any save I make instantly becomes corrupt once I exit the game and come back to it forcing me to start from my one and only working save, any fix?
  10. Awesome, I'll be honest I was hoping someone would point me in the right direction I couldn't find a mod myself! Thanks so much.
  11. Why doesn't Skyrim let me have multiple characters. I like to have a few most serious but different classes and one for mucking around on.. Are there any mods that correct this issue or would it be possible for me to manually do it by copying each characters save file and putting them in named folders and just moving the one I want to play into the main save folder when I want to play it or would this corrupt the game some how?
  12. First quickly, Is it just me or has NMM had to update several times over the passed few days or do I have a problem? Main question, When I click on the "latest version" to take me to the mods download page and I click "Download with Nexus Mod Manager" does that do everything like once finished downloading delete the old mod and all that good stuff or do I have to do that manually? Sorry I didn't know where to ask this. Thanks for any help.
  13. Thanks for that, I got what I mainly wanted for now but there is a considerable amount of lag when opening or taking items from the containers. When I open it the game freezes for a minute and when I take something it feels like it's frozen for two minutes.. Would make it pretty annoying to get all of the enchantments. I Take it there are no scripts or mods for this yet then?
  14. Is there such a thing yet? I want a mod or Script Dragon script that adds all enchantments to my enchanting options is this possible?
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