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Selective Respawn


WastelandLoner

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Is there a way to set it so that only certain enemies within a cell will respawn?

As an example, in the metro tunnels, lvlghouls and lvlraiders are dotted about, however the encounter zone is set to never reset.

If i uncheck that am i right in thinking they will now respawn? If so is it possible to set only the ghouls or vice versa?

 

Thanks

 

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There is a way, but it might be more work that you'd want.

 

Each actor has a flag on its base form indicating whether instances will respawn or not. Obviously, if the flag is checked, the actor will respawn. Even leveled actors use some base form - which you can find by drilling down the leveled lists. If a specific creature doesn't have its respawn flag set the way you'd like, just make a copy of that form and place your new creature where your old one was. If it's a leveled creature, you'll either have to make a new list, modify the existing list (which will cause mod conflicts if you release your mod to the public), or simply replace the leveled actor with a specific actor.

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Are you confusing base forms for templates by chance?

 

As an example, if you open the CrTurret01Enclave object, you'll notice it uses a template of CrTurret01 and its respawn flag is shaded out. That means that CrTurret01Enclave is a template and its base form is actually CrTurret01. In the template section, the Use base data flag has been ticked which means the CrTurret01Enclave will inherit its base data (which includes the respawn flag) from the parent form. This will shade all the base data flags. To unshade them, just untick the use base data flag on the template. Note that there can be several levels of templates, so a particular template could use another template that uses another template (etc...) that eventually uses a base form.

 

If that isn't what you are talking about, and you simply have a base form with the respawn flag both unshaded and unticked while the creature is placed into an encounter zone that is set to respawn, and it is respawning, then try setting the cell to have no encounter zone at all. Though, testing this change might require a clean save.

Edited by pkleiss
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