PrometheusTS Posted June 5, 2009 Share Posted June 5, 2009 I suppose you have a heightmap loaded and that you have it in your separate worldspace ... to avoid the loading dds texture popup , go towater list and click on potomac water , rename it to the water you want to use for your worldspace and eventually substituite the noise texture with one of your own , respect same folder structure... after this go to worldspace and set the new noise porper file , same as befoure , select also the new water in place of the default water ... Then put all water , water lod and terrain at 10500 , ( I use this couse is the level I have tried but I suppose any height would work ) the important thing is that all the terrain is submerged ... then now load ur worldspace and check the cells , if no error then all good.... now go to heightmap edit how you like and save .... once you are satisfied with all the world shaping and you are sure that you do not need to change again the coastline forms then go to worlspace and lower the water level at the place that you want to , for example in my worldspace the terrain is at 10500 and the water at 500 .... then you should have no more autowater creation problems... Link to comment Share on other sites More sharing options...
PrometheusTS Posted June 8, 2009 Author Share Posted June 8, 2009 Guess nobody needed this small tut ... Link to comment Share on other sites More sharing options...
jsnider193 Posted June 8, 2009 Share Posted June 8, 2009 Actually I found it interesting reading .. missed it 1st time up. Also, if recall, the guy doing the iceland mod is having a water issue if I read th mod thread right ... so he might need. Link to comment Share on other sites More sharing options...
PrometheusTS Posted June 9, 2009 Author Share Posted June 9, 2009 May be could vbe sticked somewhere to not let it be lost in the mass of threads .... Its actually the only fix that for me worked permenetly solving the water coastline problems that created holes and bad connections .... this one works fine and I never had anymore any issues with water since I adopted this system .... let me know if it works I am glad I could help out with a small contribution.... Link to comment Share on other sites More sharing options...
Skree000 Posted June 9, 2009 Share Posted June 9, 2009 this is great, and should be added to the modding FAQ under the heading 'how do solve the water problem!' awesome and thankyou for the helpful tut :) Link to comment Share on other sites More sharing options...
alexandersig Posted June 17, 2009 Share Posted June 17, 2009 You can also just tick "Needs Water Adjustment" in GECK v1.5 :P You don't need FO3 Patch 1.5 to run mods that were made with GECK 1.5 Link to comment Share on other sites More sharing options...
Alundaio Posted June 17, 2009 Share Posted June 17, 2009 But than you can't use FOSE in 1.5 version of GECK!! :P Link to comment Share on other sites More sharing options...
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